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NeonZombie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #182 | 1.202 | 1.444 |
Visuals | #183 | 1.202 | 1.444 |
Theme | #185 | 1.017 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As you probably already know, if you stand on the spawning point, you immediately die. You can stand there before anything spawns and it looks like the game just constantly restarts. For example, I keep jumping on to the second platform before anything spawns and am taken back to the start screen without seeing any zombies.
However, this means you got the basic loop of collisions and death room return down. You also got bullet creation and destruction down.
It's weird to use the mouse to start the game, but have the keyboard as the game controls; however, I'm guessing you must have pushed yourself to try to handle different types of user input. Nice.
The sprites also properly hit the walls, stand on platforms, and change facing direction.
The sprites are also very detailed, so if you drew all of that from scratch, great job!
Also, music, great job if you made it from scratch! Getting it to play, also great job.
If this is your first game, and you are new to programming logic, I think you must have grown a lot with this project. :) Also, great for a solo dev.
Thanks for your comment, if I made the sprites from scratch like the music
As you probably already know, if you stand on the spawning point, you immediately die. You can stand there before anything spawns and looks like the game just constantly restarts. For example, I keep jumping on to the second platform before anything spawns and am taken back to the start screen without seeing any zombies.
However, this means you got the basic loop of collisions and death room return down.
It's weird to use the mouse to start the game, but have the keyboard as the game controls; however, I'm guessing you must have pushed yourself to try to handle different types of user input. Nice.
The sprites also properly hit the walls, stand on platforms, and change facing direction.
The sprites are also very detailed, so if you drew all of that from scratch, great job!
Also, music, great job if you made it from scratch! Getting it to play, also great job.
If this is your first game, and you are new to programming logic, I think you must have grown a lot with this project. :) Also, great for a solo dev.
As you probably already know, if you stand on the spawning point, you immediately die. You can stand there before anything spawns and looks like the game just constantly restarts. For example, I keep jumping on to the second platform before anything spawns and am taken back to the start screen without seeing any zombies.
However, this means you got the basic loop of collisions and death room return down.
It's weird to use the mouse to start the game, but have the keyboard as the game controls; however, I'm guessing you must have pushed yourself to try to handle different types of user input. Nice.
The sprites also properly hit the walls, stand on platforms, and change facing direction.
The sprites are also very detailed, so if you drew all of that from scratch, great job!
Also, music, great job if you made it from scratch! Getting it to play, also great job.
If this is your first game, and you are new to programming logic, I think you must have grown a lot with this project. :) Also, great for a solo dev.
Has me thinking of christmas lights :D Good job creating a cute game!
I think the best thing I like about this game is that the monsters all have neon necklaces on. Beyond that, the music is terrible, the mechanics are very basic, and there's not really a whole lot going on. You could literally stand on the lower left part of the screen, face right, and shoot your gun and kill everything that appears. There's absolutely no skill involved here. Now let's look at this logically. You know how to make bullets come out and make monsters disappear when they get hit, so collisions and spawning objects are not a problem for you. I think you just need a stronger concept and execution. Not the worst game I've played, but you're just going to have to bring more next time. I have no doubt your next game will be better. Good job!
Keep doing what you do~ you totally get the basics and with a little more time and effort you will soon get to a higher level of quality~
Good job.
For a competition this seems loosely put together. Controls are not well designed and the gameplay is that of someone's first project learning coding.
Let's remember that they encouraged new programmers to take part in the competition, they even provided a link for their tutorials in the convo. Its good enough for a first time project.