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Coral Boss Necrodancing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Credibility | #30 | 2.075 | 2.154 |
Sound quality | #31 | 2.520 | 2.615 |
Creativity | #32 | 2.817 | 2.923 |
Overall | #35 | 2.298 | 2.385 |
Composition | #36 | 2.150 | 2.231 |
Impression | #38 | 1.927 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Streaming link
https://soundcloud.com/mockingbirddnb/coral-boss-necrodancing?si=ce89cce73a804f8d89403c9fff44df6b&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Track description | Creative process
Decided to pay tribute to the original OST by making the first part of the soundtrack disco-style, and for the last phase of the boss battle made the second part of the track metal.
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Comments
Cool idea to switch genre in the end, but it doesn't sound very boss battle to me, and while the first part is similar to the original ost, I think it lacks some ideas and feels a bit empty.
Cool twist on the theme! I think for a boss theme I'd want something a little more fast-paced, but I like when the synths come in.
Cool idea with the genre switch on the phases! It felt to me that the delay effect on the sequence that comes at 0:29 muddies the the low end a bit too much. One trick to have the delay effect not muddy up the mix is to cut some low end and maybe high end from the delay. Some delay effects have this option built in, but another way is to have the delay effect on its own "bus" track and putting a EQ with a low cut/high cut before the delay effect (same thing works great for a reverb too!).
Cool track, interesting take going for a slower tempo than usual dance/disco beat makes it very different from original vibe.