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A jam submission

Roody:2d DemoView game page

A factory where the machine details are designed by you.
Submitted by redinator2000 — 2 days, 23 hours before the deadline
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Roody:2d Demo's itch.io page

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Comments

Submitted

I recorded it again

https://mega.nz/folder/WQ91HBxL#X4-j8Mj7H30Ai3aevWFEmA

good improvements on the tutorial

Developer

I wish you weren't scared to fullscreen/resize the window. I usually play in 1080p

I'm not sure you played with sound or not, it helps with welding feedback.

"Do we get a tutorial on how to open these [guidebook and research book]"
he says after the last 5 messages were all "press G press G press G press G"

Most players end up crawling up to the roof of the crafting tutorial at some point and figure out that it drops stuff. Everyone can zoom out.

When you press G for the first time, it opens on iron ore. You browsed the guidebook beforehand so it wasn't on that. But I think it resets to iron ore on application restart, I'll change it so it always resets to iron ore on level restart.

Thanks for the bug report when your hand is holding nothing when scrolling. I almost always use F as the dedicated flip button, or use Q to empty my hand, so I haven't encountered this.

The streamer that didn't understand the "wires don't interact with some things" never read the message there (idk why, he just never flicked that lever). So it doesn't matter what that message was.

Submitted
I'm not sure you played with sound or not, it helps with welding feedback.

Yes, it's just really low on my recording.

I am happy I helped you find the bug. I think your targeted audience is going to do just fine wit your current tutorials.

Everything is very smooth, playable and fast. I believe there's a lot of depth and I could spend a lot of time learning and building cool stuff.

At the moment I just feel like there isn't much purpose in doing so, as there's no conflict, no waves of enemies coming to attack me at night like in Factorio or Terraria. So what's the point of building all this cool stuff?

I see there's monsters in the steam trailer, and monster farming is mentioned in the description so obviously there's going to be something with that in the full game. I also see there's room for a puzzle game from doing the sequential challenges in the tutorial.

A sandbox alone isn't enough for me (though I'm sure many people want that. Maybe I'm greedy wanting the game to be made exactly how I want it.), I want a real game I can win and lose.

Developer

I think the "build stuff to defend from monsters" is pretty overrated in Terraria/Minecraft, since it only takes a few seconds to dig a hole and be perfectly safe. If monsters constantly tried to break your base like in Factorio, that would be exceedingly frustrating since breaking 1 block is usually enough to stop an entire production line. Full auto production lines are usually quite fragile in Roody:2d.
The monsters in the trailer act more like skeleton spawners in Minecraft where once you find one, you just use it to harvest materials.

For most players, going through the tech tree seems to be enough of a motivation. You "win" by getting to the end of it, and "lose" by giving up.

If you want to play the standalone puzzle version of this game, check out Infinifactory.

Wow, this is so much more than I was expecting. It's really excellent. Factorio is one of the games I've played most in my life, and this certainly stands up against it. I will be playing this fully once it releases. Tutorial was great, the possibilities feel dizzying. Interaction system feels intuitive, only took a short bit of time to use it fluidly. Very fun seeing unexpected things happen, and chaos unfold. When the roller started bulldozing me and a tree through everything I build it was hilarious. Gotta be better about welding.

Deserves a better name and player sprite, that's my only comments. The name is really wacky and doesn't capture what the game is about at all, in my opinion. Perhaps its memorable, but conjures images of a silly cowboy game or something. Consider the most important vector of a game becoming popular, people telling their friends about it. "Dude, have you tried Roody Toody? It's awesome!". It doesn't sound cool, it requires a lot of "I know it sounds dumb but trust me" type stuff. Or think about when you try and explain what you're working on to your dad. "What is the game you're making, son?" Do you really want to say "Roody Toody"? This stuff is important. Factorio is a perfect name. It sounds mathematical, complicated, and kind of sophisticated. It instantly primes someone for what to expect. Minecraft, Infinifactory, SHENZEN I/O. Those are good names. Even Satisfactory, a kind of stupid name, is better. And your game is already better than that one. Anyway, I've said my piece there.

The concept of the player sprite is great, I like that he is 1 block in size exactly, that's perfect. And the mask coming down when going into welding mode is an excellent touch. But at first he looks like a tard with some orange clown hair. He doesn't have an iconic look, when I really think he should. 

Great work. Carry on

Show post...

Your avatar looks like an unironic soijak lol

That's not very nice!

Developer

This coolguy account has strange behavior.

You left a one star review, I'd really like to know why you didn't think the game was good. Was there something glaring that you couldn't get past? Do you hate all games in the sandbox/automation genre? Did something unintentionally offend you?

Submitted

this game is really incredible. For how complex the stuff going on is, you have found ways to make the controls really comprehensive and intuitive. Despite how many factory sim type games like this we've seen, this definitely has its own flavor and vibe, and I love that. I will definitely be following along with this game and can't wait to play the full version!

Submitted

Wow, a lot going on here. Controls are a bit fiddly, but after the first few tutorial levels they were starting to sink in. Tutorials felt a bit slow, but I can see why you felt they were needed with the sheer number of complex blocks.

I liked that in the first few tutorials you explained the controls/system then gave a small challenge so the player can demonstrate understanding. Maybe expand on the puzzle for that block/system rather than introducing the next thing so fast.

Graphics are generally nice and clear. A few of the blocks were hard to distinguish, like the ore refiner/that thing that glues metal together look nearly identical, and the various switches are hard to distinguish at a glance. Also could do with some nice chill music.

Submitted

This game confused me a lot but there's a lot of cool stuff.

I figured out how to turn a certain type of rock into a metal thing with pipes, at least.

Developer

Where did you get confused?

Submitted

To be fair, it's probably not my kind of game and I probably could've payed better attention.

So it's hard for me to specify where and how.

That's why I think your game deserves more attention, so other players offer better feedback but i do like some ideas about it.