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A jam submission

BestiaryView game page

Submitted by Bicho Feo — 2 days, 21 hours before the deadline
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Bestiary's itch.io page

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Comments

Submitted (1 edit)

Tried again, and previous bug are missing.

- I would begin the game with you falling in the ruin's floor(medias res etc), so the first thing you do is the encounter with your first pet and get right into the action.

Another pile of bugs:

- if you walk on the left wall to enter the ruins, you skip the door and move into the temple sprite

- after you fight the first monster, if you go on the left and use the stairs for surface, player remains stuck in place and I need to reset the game. Game autosaved there, so I needed to restart again

- tried the same exit after i restarted but seems this bug is consistent, since there is no other way to go I stopped there.

I dunno if you actually tested your build before submitting, but for the future I suggest you to get to a build a week before DD, and test and debug that. Remember that the build itself will always have bugs that edit mode won't show.

Developer(+1)

Thanks for replying again, I came back after taking a break and I tried to pin point everything but I can't replicate the stuck bug in 0.2.5.4 even in the  deployed one unless its an issue with the game getting super low frames because of a wrecky process (that I have been fixing). 

Submitted(+1)

I like the aesthetic, in particular, the look of the ui. There are some nice little details in stuff like the title screen that put a smile on my face. Since I'm on Linux I think that caused it to crash through wine. But I enjoyed what I played! Keep up the good work!

Developer (1 edit)

Thanks for playing frend, There's one crash that was no me (reuploaded), if not then I'll look into how it can work on linux. Thanks for the feedback! Just saw your other comment, if its the same issue 0.2.5.4 fixes it for good.

Submitted(+1)

Exiting the ruins gets me stuck without an ability to do anything. Can't even open the menu. It even autosaves at that exact point. It's also replicable after trying again from a backup save.

There are lots of collision bugs. I had the same performance problem mentioned below. Funny enough it doesn't go away even after reloading a save, only warping works.

Visually it's pretty good at the start but the inconsistency ruins it ie. indoors. The intro and those loading hints feel very nice. UI looks pretty good with some room spare for improvements (when switching around item tabs using mouse it could automatically select it from hover alone instead of having to additionally click, or grey out the items below before selecting the tab to make it more obvious it's not clickable yet).

Combat sounds interesting from what I got from the single encounter.

Exploration based pokemon, and in 2d format instead of shitty open world? That took so many years. I'm interested.

Developer

Thanks so much for playing. Yeah the idea is pretty good! my execution not so much. I keep screwing stuff up. Just uploaded a new fixed build if you're interested in finishing the demo, I can't quite track where the slowness issue comes from, most likely depends on parallel processes being running too many times per sec but I haven't experienced it more than once. I'll take your other feedback into account too for the next DD.

Submitted

After manually transferring my save over the performance problem is gone, weird.

I managed to get to the skill introduction (so that's how HMs are done in this game) and right after closing the menu it's the same frozen movement and menu state.

Developer

Oh god, I completely misread the problem you had, I'm half asleep right now. If your patience hasn't ran out, the latest build should have that fixed for good. Either way thanks again! 

Submitted

Alright, it's fixed and I could progress.

Camping is weird, I get ambushed by a beast but all there is to it is just some text. I can just select rest again until I succeed.

Combat is tough. Even the vampire pups are giving me problems. It's feels like rng-fest against a superior enemy. I would expect there at least would be some easy prey to find. I can't see the rage bars filling up in the UI, even after using avian grace. I don't know how to tame other beasts.

There's a skill with NaN points cost to pick.

Developer

Noted on the difficulty, the levels should be predominantly lower to yours until they plateau but I will check on it. The camping bug is a nice catch. Regarding the taming you would need to spend skill points to learn the skill (which varies in classes) and use it (at least on non adults), there are certain requirements that the books in the class headquarters show. Rage should be super low at low levels but I'll take a look if it is indeed not updating. Btw which skill had the NaN problem?

Submitted(+1)

I think the skill was called Illuminate.

Submitted(+1)

I had some crashes and freezes. I thought it was wine, but it sounds like the same kind of problems you were having.

Submitted

Solid foundation; it's clear you put a lot of time and effort into this. 

A couple things I noticed:

-Some of the flavor text goes offscreen, such as the description for Goliath monsters

-Hilariously, you can go out of bounds in the Hunter's Guild. Some of the wall tiles have no collision

-I experienced some MAJOR slowdown in the basement of the Ruins, but only occasionally. It seemed to go away when I went upstairs and didn't return when I came back down.

-A couple minor misspellings of words and phrases here and there. Since this game is text-heavy it might help to have someone proofread it

-Like others have said, the pixel art can be inconsistent at times

Gameplay is pretty solid. Good work.

Developer

Thanks man I appreciate the bug report and your comments. I've seen the slow down before but I thought it was fixed, will check that for sure.

Submitted(+1)

Cute game but the different artstyles clashed a lot

Sorry but the game right now is broken:

- After you fall into the ruins, if you go to the top doors the game stops with "failed to load, img/layers/light1.png" luckly autosave brought me back in

- If i go down, I get to the first enemy and then i get another error "ReferenceError, min_level is not defined"

So I can't test anything else right now. If you fix it I can give it another go np.

a minor thing, pad doesn't work on choosing sign screen; and between druid/ranger screen.

General tip: you should change the title of the game. Bestiary is too general. Is not iconic, nor googlable. Even if you search "bestiary game" your result will be the bestiaries from ten thousandother games. Your audience needs to find you easily. Just the quickiest fix "Bestiary/Beasts of Yselion" can put your player in the right direction: you know it's about some fantasy beasts.

Developer

Thanks for the feedback, I'll have a working build today, I promise. The title is still something I'm working on, hopefully with a new logo and everything.

Developer(+1)

You should be able to go past the blocking issue in the new build (if you're still willing). Thanks again!

(+1)

Q/W to switch Tabs?  Your Controls generally seem to jump around a lot. You have regular Arrowkeys + Enter for the Menu, but then Mouse for the Starsign selection? And then Arrowkeys or Mouse to finalize selection? With no explanation what each one does, or means lore-wise, so I'm just choosing at complete random? And then its back to mouse only for the Character selection again.

I like the short description of the Various Monsters, not so much the ones of the Druid/Ranger. And I don't like that it always comes when I start up the Game. Would work a lot better as loading Screens, altho you don't really need those anywhere in an RPGM Game.

Your Sprites are pretty inconsistent in Quality, the Wood on the Merchants Parts is a lot more detailed then the Tent-pieces above, the Portraits don't necessarily match the big Pictures or Cards from before, sometimes you have background on them, which clashes with the Textbox.

Most of the UI seems needless to me at this Moment, but maybe you have some other Systems that make more Sense. Replace the RPGM Default Mousecursoer tilehover-flash, it looks horrid.

Free sample Guy is rude, especially after advertising a free Sample, and the super thin and high House makes absolutely no Sense. Tilebased movement is also rather annoying.

The Seaneedler doesn't actually bite me, but the tile before it does, the Event should be on the Bird, not on the Floor. I can walk through the Palm and onto the Water right next to it. I can also walk onto the lower end of the Wall in the Inn. And in the upper Floor of the Monster hall or whatever it is, I can use the Windows as steppingstones to get onto the Walltops themselves.

Your Map initially opened up in the bottom irght Corner, instead of properly in the middle of the Screen.

I'm a Druid, but I can't join the Druids? Am I already part of them then? On that node, I can't do anything in the Town, I just go to the Questboard as recommended by the Trader, to get some Money, and it only says to join the Druids, which doesn't work.

Your Mapscreen also doesn't disappear at once. Are you using Pictures and Eventing instead of JS and pushing a new Map-Scene?

Either Way, waiting until Night to see if something changes progress-wise. Your Day/Night Cycle is extremely slow. At least the Music isn't horrible to hear for all this Time on repeat. Wish I could tame some Monsters or something tho.

You also have a bunch of invisible Events that still have their Collisions everywhere.

Finally had enough, restarted with the Ranger, that worked. So your Druid doesn't work, great. Ranger Lead also ends his Dialogue with "Good Day what do you need?"

Temple, when moving up the right stairs after the fall : "Failed to load img/layers/light1.png"

And then when the combat with the better Beasts starts, after I very poorly got a Raptor, in a Scene that should be a lot more fleshed out and interestingly made, I get a min_level is not defined Reference Error, which I can't fix as easily as replacing a File. I'll try again when the Druid works, and the actual Game has all its references and images correctly. Maybe.

Developer (1 edit)

Thats a lot of feedback and I think I really needed all that. I'll reply to you once I get all this checked  and fixed and if you'd still like to play the druid part I'll tell you once its reuploaded.

Developer

So I've fixed all the blocking issues, you should be able to play the druid path and enjoy the full gameplay. I can't believed how much I screwed up that stuff.

Controls: fixed the switch tabs must have oversighted the setting. 

Splash screen: it can be skipped with z or space though, but I think I could just let the Beasts lore since its the main topic of the game.

Map bug: known issue that I haven't been able to fix yet, after closing and reopening its works but the first time sometimes its screwed up.
Art inconsistency: I'll get to making everything consistent eventually, thanks for the reminder, sometimes after weeks of looking at stuff it ends up feeling 'ok' and it isn't. 

I'll take everything else into account, thanks!