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A jam submission

MarmorealView game page

Anime Action RPG
Submitted by Marmoreal Dev — 1 day, 14 hours before the deadline
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Comments

(+1)

This is awesome! I've seen it posted but haven't had a chance to play until now. Very nice. Few thoughts as I play through:

  • Get that camera lerping... It's so easy, 5 minutes of work at most, and adds a ton to the "polished" feeling of a game. What I do is, for each x and y, is find the difference between the cameras current position and the desired position (over the player). Then multiply that by the frame delta time, and then multiply by the "lerp force". Higher lerp force gives a tighter camera, experiment to find the right value. As the difference between the camera and target grows, it moves faster, then nicely slows down as it approaches the target.
  • Main attack feels fantastic. Nice effects work on it. Kind of surprising it starts so massive, but I like it. 
  • The mana system, or whatever it is, that depletes as you use your attack is really smart. Dropping to a less powerful version is great, because you avoid that "why isn't my crap working" moment, while also enocuraging smart use of the resource. Well done.
  • Secondary attack is really satisfying to pull off against a big group of enemies. The level and enemy design works with it too, allowing you to funnel enemies into a line and blast them. Very satisfying.
  • The skeletons dash is a little odd. because of the attack covering, screen angle, etc... they at first seemed to just disappear. Then when I realized they were dashing, I didn't really feel threatened by it.
  • Tutorial was really slick. Good. 
  • Character is funny. I like that you do a lot with only a little writing.
  • Wow, combat is really good. I actually found myself using all my abilities, which is pretty rare. In most games without a really well balanced combat abilities, I can just lean on one thing to get through. 
  • I do think there is a big of a legibility issue though. My main attack is so visually dominant it's hard to keep track of the situation. The dashing enemies make this worse. It's not a huge deal, but more combat readability would be good. The enemies might need their own light as well, if they don't already have one. If they do, maybe increase its potency a little bit.
  • Oh sweet, a new character. I really like how she controls similarly enough to the last one where I don't have to learn a whole new setup, but differently enough where it feels novel.
  • The dashing enemies feel a lot better here for some reason. I think because with her primary attack, the combat is a lot more readable.
  • The knight guy is fun. Again, similar but different enough to be interesting.
  • Oh damn, the red knight girl is the most fun one yet. This almost like a SSB character system, with a control template and then a ton of design within that template for each character. Pretty brilliant.
  • The crossbow girl is fun af. The roll is a tad janky though, especially with the camera not lerping.
  • From the Time Guy Demo I learned a trick which I started using. When you get hit, flash a red border around the screen. It helps a lot with messaging an important piece of information. Might be useful here too.
  • I like the character switching system. Found it by accident when I hit tab. Neat.
  • With Arcana, it's a bit easy to lose the cursor. Because it's the same color as her attacks
  • Feels like it got a lot harder after I went down the elevator. But also I'm not very good haha.

Well, hopefully there was one or two useful things in my ramblings. This is a very fun, polished, and charming project. You have great comedic timing. This was my favorite demo that I've played so far. Great job!

Developer(+1)

Thanks for playing! I used to have camera lerp but it broke at once point and I haven't gotten around to fixing it yet.

I'll see what I can do about the dashing.

Giving enemies their own light is pretty performance heavy in Unity, so I'll have to think of something else. But readability is a good suggestion.

I'm glad you liked it!

Submitted(+1)

I really enjoyed playing this. The gameplay is very solid, responsive and fun. The cutscenes were a real highlight, I found them hilarious. The character designs are objectively not great, but they're so emotive and weird looking that it's hard not to love them (NotSatania is great). In terms of negatives, the enemies are very spongy early on and there's a lot of them, but once I got a bit into the first level it started to be less of an issue, perhaps it's a balancing thing. Some of the cutscenes need some background music or ambient sounds, they can be awkwardly quiet. On the subject on cutscenes, I streamed this game and some of the cutscenes caused the stream FPS to dip massively, especially the Necromancer cutscenes in the first level.

I'm looking forward to seeing more of this.

Developer

Thanks for playing! I'm glad you liked it! I'll look into the cutscene issue, someone else also had an issue with it.

Submitted (1 edit) (+1)

Never played this before.

The gameplay feels really nice generally, I like the concept and the different playstyles of the characters, Vania's is probably my favorite of the ones I got to play briefly.

I do enjoy the humor in the cutscenes but sadly the game stutters like mad during them and the one where Vania throws Octavia just made it freeze so that's where I had to stop.

Franks default attack animation feels weak and the hitbox seems too short.

The character models faces are creepy as fuck, especially with those fullbright eyes. Generally your art has that "amateur charm" but those are just bad.

Let me launch the Q and E AoE spells just by releasing the key. Some of them required me to use a left mouseclick.

You can't see of you're still in Phase Shift if your character is obscured by a wall.

Developer

Thank you for playing!

That is weird, I've never heard anyone having issues with cutscenes before. Mind telling me your specs?

Yeah, modelling is hard. I'll try to improve them!

Been meaning to do the Q and E thing but never got around to it.

Submitted

I doubt it's my specs. Maybe the Linux version as I played that.

(+1)

The game feels super smooth and easy to play. Kudos on the tutorial - it's really well done! I'm a big fan of the dodge mechanic; it's pretty cool. Oh, and I noticed that when you equip items, it shows up in both 2D and 3D character models. Nice touch!

Just a small suggestion: maybe make the archer's Q cover a bigger area? It feels a bit small as an AoE right now. Overall, this is really awesome demo. Keep it up!

Developer

Thank you friend!

(+1)

I think this game is really wonderful. I absolutely love how anime it is and all the goofy dialogue. I like your sense of humor.

Developer

Thank you!