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A jam submission

FujoSlayerView game page

A top-down shooter about something people stopped caring about in 2014
Submitted by Shroomius (@Shroomium) — 2 hours, 21 minutes before the deadline
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FujoSlayer's itch.io page

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Comments

Submitted

here's a video of me playing and commenting on the game:

https://mega.nz/file/icMXmQhJ#qXaE-mgj2Ha3WiuRAaK_a_r8hsS7-1KBqo5hbUHDvwI

Even if it's not that useful, I hope it's at least entertaining.

The way everything is animated and stylized is very joyful and funny. There's a lot of freshness in the feeling of this game.

Because mobs run away so quickly and hide so well, it would probably be better if the kill count was not there, but I feel like it must be there, otherwise the game would feel a little to aimless. But when not caring about hunting every last mob and just wandering around, exploring and shooting for fun the game feels best, as opposed to going for high score.
Otherwise if you plan to develop this further what instnceDstry said about smaller spaces designed to easier clean up sound better.

Good sense for quality of life features, like in that hand room, I noticed bullets go through walls. I thought this is really neat decision.

Menus are hard to read because important and non-important elements look equally pronounced.

(+1)

I can't believe we're referencing fucking yaoi paddles in the year of our lord 2023

It was a bit annoying to track down the last few fujos in the main area and I found that I could shoot during level transitions but besides that pretty solid game.

Submitted

needs more sounds and the fujos tend to hide inside the loading zones, overall very cute and wholesome while still leaving an imporant message about society

Submitted

For download version pressing options closes the game, web version worked fine.

In web version one time the screen had a white overlay that never went away when I walked halfway through entrance room of the main area.

The main area, i feel, should be split into smaller areas so that it's more satisfying to clear, and also so you don't struggle trying to find any stray fujos you might have missed.

The main gun might be more fun if the bullets have a small amount of spread, starting at 0 spread when you pull the trigger and it slowly increasing. It would also help in killing fujos who aren't only in the direction you're facing, but not too much spread that you start to miss fujos too much.

If the main area isn't split consider adding indicators at the edge of the screens showing where remaining fujos are.

Sometimes they go towards the room entrances and it's hard to see them.

Submitted

I don't really know what they were talking about in the intro cutscene, why Freddy Mercury was there, or what a Fujo is. But you have a good sense of UI design, it's all very juicy and fun. The style is a little rough, but very cohesive so I think it works. Unfortunately I wasn't able to shoot any Fujos, as I picked up the gun, but clicking didn't seem to shoot. So I ran around the floor for a while. The movement felt pretty good though, and the way the camera shifted when aiming was nice and smooth. Also, the way you could enter little smaller areas was cool. 

Perhaps I misunderstood something? Are the people standing around in the convention not Fujos?