I built a house and mined a tunnel! This is a very cute block crafter game. The world looked awesome and I assume it was procgen, which if so great job. Breaking blocks worked nicely and crafting so far is basic but cool to convert the blocks. When picking up new blocks they went to my inventory but Id like them to populate my equipped blocks bar first. Also, correct me if I'm wrong, but I believe in minecraft jump height is exactly two blocks but in this its 1 & 7/8s jump height which was slightly aggravating when building my house. I'm not saying you have to copy minecraft but the 2 block jump height would be nice. Sound is for sure needed. I liked the distance that your placement of blocks was limited to. The darkness in the tunnel I made was a really good touch and worked nicely. Love it so far!
I tried to play on WINE, after the starting prompt I'm shown an azure screen identical to the sky in the screen, but nothing else. The log's last line is "new player at: 0.0.0.0" with no error messages.
The linux version isn't finding .NET; when .NET is involved from my experience it's less work to make things work with WINE rather than try to port the whole game. Either way, it's probably a lot of work for a very small amount of users, I thought it was fair to let you know the issue but I'm not suggesting you prioritize it over anything else you might be working on.
Comments
I built a house and mined a tunnel! This is a very cute block crafter game. The world looked awesome and I assume it was procgen, which if so great job. Breaking blocks worked nicely and crafting so far is basic but cool to convert the blocks. When picking up new blocks they went to my inventory but Id like them to populate my equipped blocks bar first. Also, correct me if I'm wrong, but I believe in minecraft jump height is exactly two blocks but in this its 1 & 7/8s jump height which was slightly aggravating when building my house. I'm not saying you have to copy minecraft but the 2 block jump height would be nice. Sound is for sure needed. I liked the distance that your placement of blocks was limited to. The darkness in the tunnel I made was a really good touch and worked nicely. Love it so far!
It doesn't seem to want to run, I click launch in the itch.io app and it doesn't even start the game.
That's weird. There should be a log.txt in the game's folder, if you post it I can take a look at it
I tried to play on WINE, after the starting prompt I'm shown an azure screen identical to the sky in the screen, but nothing else. The log's last line is "new player at: 0.0.0.0" with no error messages.
I've uploaded a linux build if you want to give that a try, I don't have a linux machine to test it on so fingers crossed it works
The linux version isn't finding .NET; when .NET is involved from my experience it's less work to make things work with WINE rather than try to port the whole game. Either way, it's probably a lot of work for a very small amount of users, I thought it was fair to let you know the issue but I'm not suggesting you prioritize it over anything else you might be working on.
I put down one block of water and the whole world was flooded.
New features:
Multiplayer! (but that was already spoiled on the last demo day stream)
Water!
Still not much to do, feel free to skip, enginedev is suffering