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A jam submission

raiding timeView game page

Submitted by dotsdash — 1 day, 15 hours before the deadline

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raiding time's itch.io page

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Comments

Submitted

pretty fun concept so far

u should make it so you can check equipment stats on equipped items

having to click open trash or every item u wanna delete is a bit annoying

later levels just take waaay too long u deal 0 damage na drestore 10000 health

Developer

thanks for the review

I thought that making the later fights grindy bossfights would be nice, but I agree with you they aren't. making them rather have more damage or oshit mechanics would be the way to go I guess, with way less health

Submitted

This looks interesting. Found it hard to tell when I was dealing damage and/or getting hit, but I guess special and sound effects should come later in the dev cycle. Pretty easy to figure out, and I'm sure with a better variety of weapons could be a hard game to master. Multiplayer might also be cool if you feel up to it.

Developer

thanks for the review.

I never did multyplayer before, but if there will be an audience for it I will try my best. In the current state of the game it makes a lot of sense.

Was having fun with the game. The red spider in the "this path seems dangerous" path seems like a bit of a difficulty spike though, could not manage to beat it. 

It be nice if mousing over equipped items would also give you the stat tooltip.

More stat information would be nice too, "boosts speed/attack speed by a tiny bit" doesn't really tell me much. Actual numbers for attack and move speed modifiers would be nice.

Having to open the trash each for each item i want to dump is a bit tedious. Having to click on it to open it is a nice safety, but having it automatically close after an item in seems unnecessary 

Is their any reason for me to be able to control one of the units? Feels like it would make sense to just let all the units be automated tbh.

Ran into two glitches.

You can (sort of) equip items to the wrong slot. So say equip a weapon onto armour. In combat it still keeps the original equipment it looks like. But it breaks the setup menu.

Units using ranged attacks that have "start on other side of map" armour start shaking up and down after combat.

 Cool game, thanks for the demo!

Developer

thanks for the review. the original vision for this was an autobattler(where you can place the allies), I might upload that version again, but I got frustrated while making it, changed the whole direction to this, wich led to some things barely making sense. 

Submitted

I played it for a bit. It's not truly an auto battler since you can control the player character. Other than that, it's a prototype and it's ok. It's barebones, so there isn't anything to rate.

I'll look forward to what this becomes in the future as it's a decent base.

Developer(+1)

it started as an autobattler, but I changed up a lot of things, I guess I should have changed the name too