I did. My most recent game is you belong in the stars on steam, check it out
yambi
Creator of
Recent community posts
Thanks for the feedback. Doing tutorials is tough for me, because personally I just hate them, I ragequit so many games because they had a way too lengthy tutorial that held your hand for too long, but still I should somehow tell the player in game what they can do and what they are supposed to do.
I plan to make more games like this, I enjoyed playing around with the lights a lot, The shadows don't really take damage technically, they are killed when they touch a lightsource, so fireball, firewall, or the torches on the map. My biggest issue with the abilities is that some are too cheesable lol.
this game has the most confusing control scheme I played with a while. Dont put anything on keys that are at wildly different places on some keyboards like y and z. The jump and attack button is just way to far away from me. also who the hell uses arrows for movement, I was pressing d only to enable visible collision shapes lel.
I think its pretty cool for a first game. The way you get health back was confusing for me(it might been written down but my brain is fried after the jam). I like the little details like the character submerging into the water. With a game as small as this and with no animations for getting hit I see no reason for making the regular enemies 2 hits, I think 1 would be enough, it would feel more responsive.





