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A jam submission

Pomao's QuestView game page

Help Pomao get home, among other things.
Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 2 days, 16 hours before the deadline
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Pomao's Quest's itch.io page

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Comments

Submitted
  • like the look and especially the sound of this game
  • don't like the lack of threat.  played for about 12 minutes and never felt remotely threatened by any enemies.  I could easily eat anyone or throw an egg at them.  it's been a few days since I've played, but did I even have a health bar?
  • for keyboard and mouse controls, could a click be used for the tongue?  seems like it would make a lot more sense than spacebar and the combination of IJKL keys to aim since mouse position + click is perfect for aim and shoot.
Developer(+1)

You have a health sort of flower thing, it's not a bar, but you do have limited health. If you didn't fight a boss, I can understand the lack of challenge, but the bosses are pretty tough I think. I don't really want to use clicking if I don't have to, but maybe I could make it an option. Thanks for liking the sound though :) And thanks for playing. 

Submitted(+1)

Love the updated art. Snow's awesome too

You ever think about just having a load screen? Seems like I'm always sitting waiting for the game to 'phase in' for the first minute or so. Seems like you could symbolize that load in time with a graphic, no?

Developer(+1)

I can have a fixed length wait time, but I don't know how to do a dynamic length one based on connection speed / loaded assets. I opted for no loading screen because I didn't want to set a fixed one. It's something I need for sure though. 

(+1)

Ok so I first tried to play this with keyboard but I think you may need an extra hand if you wanna do that. Controller works better. When dropping through a platform you have to hold down for longer than you´d expect, otherwise you will be snapped back up. Overall it´s quite chaotic.