solid as awlays, those lil improvements r goood
can u add a quickcast option so u dont have to click after selecting pressing the spell key?
also,
>win the boss fight
>lose in the cutscene
Playing for a bit, here's some feedback
All in all, the game is solid so far, but I would consider some of the kit tweaks I mentions, everything else is just minor polish. This text wall might feel like it goes on for far too long, but trust me when I say I did enjoy my time with the game. The forest level enemies and the bossfights were a definite highlight, I'm looking foward to future updates!
Edit: A couple things I missed
Very nice game, I was surprised by how many characters there were.
I really liked the in-engine cinematics as well, very N64/PS1-like.
nothing negative to say.
great game anon!
will be playing it to the end at some point.
This game is a lot of fun with all the characters and abilities I get to play with. I've got some gripes related to controls though.
Thanks for playing, friend!
Controller support is kinda bugged atm, working on fixing that
I have no idea what's going on with the cursor in fullscreen, I'm using Unity's own fullscreen mode, meaning this is a Unity issue for some reason. I don't know if it's the Unity version I'm currently on or if this is a Unity problem in general.
You can rebind the ability buttons in the launcher :)
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