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A jam submission

Flight Model TestView game page

Provide feedback on the new flight model
Submitted by Why485 (@Why485) — 16 hours, 4 minutes before the deadline
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Flight Model Test's itch.io page

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Comments

I love the new flight model, but i find you loose some fun in the game, in the previous one you could do a long range combat, then get into a close and thrilling dogfight with the AI, now you  lose most of the dogfight abilitieys, andi find it harder to dogfight in close combat with other planes, your plane loses speed too quickly in turns and you just fall to the ground and die, gainig speed in a dive is too slow, im going full afterburner pitching down and my speed barely increases.

The new flight model is good, but i really loved the sence of action you got in the old one.

points to note:

* radar lock/detection need to be limited to closer range

* AI planes would win almost every head-on engagemant, make them do some manuvers before engaging 

* gaining speed from diving is too low, it so east to stall while turning

* loosing too much speed in turns

 * if you aim at dead targets on the ground you can hear the locking sound

*mouse wheel goes from 0% throttle instently to 100%

Really love your game!, i think it has a good potential, keep up the good work!

Submitted(+1)

Controls are a bit weird. You should let players customize keyboard controls.

Also show what each button does which in the game and not a txt file

other than that the game is fun

Developer(+2)

The game has very much reached a point where a lack of setting menu to view/rebind keys is becoming a big problem. Between that and the loss of the resolution dialogue, it's pushed the priority of finally making that settings menu up.