Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

A Hollow PlaceView game page

Survival horror game, inspired by Silent Hill 2, and Resident Evil.
Submitted by Sir_Felolis — 2 days, 3 hours before the deadline

Play game

A Hollow Place's page

Leave a comment

Log in with to leave a comment.



I really like what you've done so far! It controls well (save shooting the gun, which I don't think works quite right) and it instantly reminds me of SH2.

Hitting space at a sign with a text prompt up just repeats the crouch action (nice animation though); I hit it reflexively attempting to dismiss the prompt.

Lines on the character are an obvious blemish, but I like the filter.

Some of the camera angles last a long time when going far away (like around a corner), so you can't see yourself anymore and you're still moving forward. But maybe that's intended.

The ambient noise sounds very good but doesn't loop properly, there's a brief gap in there. I like all of the sounds effects, actually. The whole aesthetic is nice. Animations are a bit stiff, but it definitely hits on the "silent hill" feeling.

While I REALLY enjoy not being restricted when moving over varying terrain, it doesn't have enough restraint. I can scale the walls:

I walked around the flat lands looking for extra stuff for a few minutes before pitching myself into the light grey void:

The inventory clips through the ground/walls at certain camera angles. Or at least I think that's what's happening here. This was at the gun pickup spot:

If you're a bit too far to the right when you walk all the way to the top of the tower the abrupt camera angle change causes you to just walk off the staircase and fall down.

Anyway, I love horror games like this and I can't wait to play more! Keep it up!!

Developer (1 edit) (+1)

Thanks for playing the demo!

The gun hasn't been fully implemented yet, so you can activate the shooting animation but nothing happens. Regarding lines on the character, I don't quite understand what you mean. Are you referring to the dithering effect?

Camera angles are still being adjusted and the area in the demo are not final so I haven't put that much work into perfecting them.

I didn't know about the ambient noise not looping correctly, thanks for letting me know!

I'm happy that you like the unrestricted level, however I was planning on having it be more restricted.

Also about the text prompt, I've now changed it so that you have to press a button for it to go away and it pauses the game. Thanks for pointing this out, I feel like it's much better now.

Thanks for all the feedback!


Hey, this is what I meant by lines! On second glance they look like clipping problems maybe?

And no problem!!


Yes, they are clipping problems.