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A jam submission

Good Night, KnightView game page

Stealth and heavy-hitting melee combat are combined in this charming 16-bit sneak-and-slash adventure.
Submitted by No Gravity Games (@nogravity_games) — 2 days, 12 hours before the deadline
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Cool! I've been seeing the webms for a while, so I'm glad to finally try the game. Video here (no commentary): 

There were a couple instances where you could see me getting confused by the various menus, but that's normal for a complex RPG. I love the overall UI/UX and polish; it passes as a Steam Early Access game in my opinion. And the writing is fun.

What's the situation with gamepad support? I'm on a Dualshock 2 (my 3 broke), which may not be XInput, I'm not even sure. The adapter is just plug and play. Either way, the game didn't pick it up. Kb + mouse was decent but I couldn't get the feel for precise aiming. I feel like you have to be pretty precise with your sword swings and shields, which isn't bad, but I found it hard to keep track of where exactly the mouse was pointing.

The only specific thing I would add/change is to have more visual feedback when you block vs take damage. I know you take chip damage when you block, but I think the knight still flashes red, which makes it feel like you're getting hit. Maybe a blue flash or something, like a fighting game?