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Thank you VampireDev. Yes its a very early demo ,I've only been working on it for about a month. I made all the graphics in Paint and used Gimp to index the palettes.
I was in a bit of a rush to release a playable demo for this demo day but I'll go over the code after this to make it work better.
Sinoc: There was an issue with the fades in SGDK which has only been fixed in the last few days that might have had something to do with it. I'm still learning how the video display works so I might also be making a few mistakes with it when it comes to real hardware. But at least the game did run on real hardware so that's a plus. I will keep working on it to see if I can fix it so that it works more properly on real hardware. I didn't put any music or sound effects in yet ,but I have some in the making. I've put music on a rom with SGDK before so I know that works but I have to look into it more before releasing.
There's barely anything here, this isn't so much a demo as a week 1 proof of concept.
On real hardware, the game has issues with random colored pixels during the title screen and fading in and out logos. If there is sound, it's not playing on real hardware either. On subsequent resets, the game also immediately starts itself from the title screen.
You can tell it's a very early demo, so there isn't too much to say. Really well executed options, graphics need some polishing, but I see a lot of potential. Plus being an actual Genesis game makes it even more impressive in my opinion. Hope to see more progress soon.