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A jam submission

Tiny Moon RunnerView game page

A small (< 3kb) ASCII endless runner, created for the Apollo 11 GC Game Jam
Submitted by Ben Busby (@_benbusby_) — 54 days, 20 hours before the deadline
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Tiny Moon Runner's itch.io page

Results

CriteriaRankScore*Raw Score
File size. If over 32k then rate low. If under 32k then rate high.#15.0005.000
Replay-ability - How likely are you to play it again?#15.0005.000
Feel (does it play well?)#24.0004.000
Entertainment#24.0004.000
Sounds#22.0002.000
Graphics#33.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Oh man, thats a tough one. Highest score I could get was 336! 

Neat work though, you smashed this one out really quick too! '54 days, 20 hours before the deadline' haha

It certainly had very moon-like gravity too, so well done in that regard. 

Developer (1 edit)

I'm guessing this will likely be the simplest submission for the jam, but here it is. I wanted to make as small of a game as possible using just Javascript and HTML, and it ended up being 2.5 kilobytes zipped (~4 kilobytes unzipped). It made more sense to me that Collins wouldn't want to completely use up all of the guidance computer's storage just for a game, so a smaller game that could (theoretically) fit alongside the gc code would be more feasible.

The game itself is built using 2D matrices to track positions of different ASCII characters, with movement simulated by moving the characters across the rows/columns of the matrix. I ended up saving a lot of space by using programmatic sound effects via the AudioContext web API rather than using mp3 sound files, which was pretty cool to learn. Also, getting the jumps in the game to feel somewhat "moon-like" was sorta fun, and I think make it a bit more challenging.

Anyways, the source code is all available here: https://github.com/benbusby/tiny-moon-runner. Looking forward to seeing everyone else's (likely more complicated) submissions!