Sort of a minecraft-like? I'm down with that. This game has a pretty large scope--a big mostly-contiguous map, combat, and several different mining/collecting mechanics, all of which must have been a lot to implement. But I think it would have been smarter to focus on a smaller game with fewer mechanics but more time to polish, because there were so many issues with the implementation--missing colliders, places where you can fall off the map, camera angles behind walls, items that don't show up in inventory when you collect them, etc. It's a good start though!
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The Artifact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Atmosphere | #61 | 2.390 | 2.857 |
Lasting Impression | #64 | 1.793 | 2.143 |
Emotional Engagement | #70 | 1.434 | 1.714 |
Overall | #72 | 1.721 | 2.057 |
Mental Engagement | #73 | 1.554 | 1.857 |
Characterization | #78 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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