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(Not quite a) Portal Fantasy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #226 | 3.280 | 4.400 |
Overall | #534 | 2.783 | 3.733 |
Presentation | #591 | 2.683 | 3.600 |
Originality | #664 | 2.385 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The upgrade system. Even though it's quite bare at the moment, it's scalable and new upgrades should be easily added :) I also really liked using Godot
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Comments
Pretty cool reverse tower defense :) It would be nice to have more control over the units (target selection)
This is genuinely the sort of game I'd be willing to sink days into, just to see how much I can make number go up, lol
Damn, really good for a first game jam! I liked the sprite selection and UI, I had fun amassing a wolf army lol. Never felt like I had the chance to get very powerful, but I guess then it wouldn't be a very balanced game would it?
I think scaling things up in terms of enemy and army count would be a great progression from here. Getting to the point where you're summoning an endless flood of troops would be immensely satisfying.
Wow, thanks for the comment! I really want to keep working on this, because there is a lot of ideas that I had to cut out just to make sure there weren't going to be bugged functionalities in the prototype for the jam, like enemy unlocks and better AI. I've been playing a lot of Balatro recently, and it's been giving me ideas on how I could do synergies with upgrades and monster composition.