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Damn, really good for a first game jam! I liked the sprite selection and UI, I had fun amassing a wolf army lol. Never felt like I had the chance to get very powerful, but I guess then it wouldn't be a very balanced game would it?

I think scaling things up in terms of enemy and army count would be a great progression from here. Getting to the point where you're summoning an endless flood of troops would be immensely satisfying.

Wow, thanks for the comment! I really want to keep working on this, because there is a lot of ideas that I had to cut out just to make sure there weren't going to be bugged functionalities in the prototype for the jam, like enemy unlocks and better AI. I've been playing a lot of Balatro recently, and it's been giving me ideas on how I could do synergies with upgrades and monster composition.