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A jam submission

Totally Accurate Game Dev Career Simulator With AberationView game page

After 10 years of working in game industry, I think this game sums all I can say about the jobs.
Submitted by MadWeedFall — 21 hours, 59 minutes before the deadline
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Totally Accurate Game Dev Career Simulator With Aberation's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3213.0003.000
Overall#4273.0563.056
Presentation#4323.1673.167
Originality#4473.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
Finished with tight time budget, me and my kid had a lot fun with it.

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Comments

Viewing comments 2 to 1 of 13 · Previous page · First page
Developer

This Game is what I pieced togther what Survival Engine offers, using the sample asset and basic framework, with a lot modification. The idea is to make something not follows rules of Survival games that the original framework intend to implement,  but rather like tower deffence. And the core concept is to roast about my losing job as a game developer recently, and make fun of consumerism which both are aberation of life,  so some part of this game is tweaked not so enjoyable intentionally. However there still at least 10 minutes of fun if you kindly play it out,  but not guaranteed ;)

Install instructions

Unzip the file and double click the exe to run.
How to play
Move:A/S/W/D   Rotate: Q/E 
Use/Sell: Right Click on icon

Remember work from 9 to 17, then do whatever you want.

Submitted

two things: I couldnt get any wood to get tools and stuff, as you need an axe to get wood, which requires wood, and I couldnt quit without alt-f4. other than that, a survival game with time management is pretty cool.

Developer (1 edit)

Thank you for playing this game. Acctually It's designed player can not get any resource directly from enviroment, to demonstrate a world that anything need money to buy in first place. After first day's work you can sell all the stuff you picked up and anything in the craft area can be bought with money. When you found ways to get money stably,  you can stop working and go fishing or do whatever you want. I think this money driven cycle is aberation of life. People work from 9-17 just to sell labor to get money, to buy stuff that they need to survive, or they don't really need most time. To end the cycle you need to manually do a hard quit. 

There are only a few things I think really matters for surviving in this game.
Tower. It's like game skill sets that help you finish daily work more efficiently.
Shed. Every one need eat and sleep to survive. And should afford a place to live.
Food. Not very expensive. However when working as a developer I hardly have chance to cook own food, always buy food and eat.
Water. Everyday we drink bottle water to survive, otherwise could get sick,  that's funny. In game it's relatively expensive to buy bottle water directly. You can just buy a pod (should rename it to bottle) and go to pool and fill it, that makes exactly same thing and save some money.
All the other things you can buy are not necessary for game play. The discription of bottle water is directly copied from web site of evian.

There is a way to get wood and other resource though, for example, you can buy a tower and wait  until animals destory it, then there will remain some wood on the ground.

Viewing comments 2 to 1 of 13 · Previous page · First page