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A jam submission

Yokai ScourView game page

A Fast Paced FPS with parkour
Submitted by sidouw — 1 hour, 33 minutes before the deadline
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Yokai Scour's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3362.9943.667
Presentation#4473.1303.833
Overall#5002.8583.500
Originality#6452.4493.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The Movement & combat feels nice basically the gameplay

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Comments

Submitted(+1)

awesome vfx, the whole game gives off Ghostwire vibes — nice job! there’s a decent amount of cool mechanics here, although it’s spread a bit thin. the combat felt rather basic, and started getting repetitive towards the end. the parkour was more interesting, but the level design didn’t really push the mechanics to their limit. also, some sections of the world felt pretty samey — I even thought I was going the wrong way (backwards) after the second combat section, because I kept recognizing the obstacles.

the combat and parkour sections are very segregated, it’s a stop-and-go kind of experience with two completely isolated mechanics. and in my opinion, it could have been a lot more challenging, with longer sections of parkour requiring chaining moves together, plus combat interspersed with the parkour (and vice versa).

overall, really solid entry with lots of cool ideas, just a bit undercooked.

Developer(+1)

Hi there, Thank you very much for try out the game just saw your comment, your review lines up perfectly with how much time was spent working on each part, this was my first game jam so time management and over scoping really got the hang of me  lol.

Submitted(+1)

Hey, this was a lot of fun. The game looks really good, colourful and vibrant, and it was fun to watch enemies burn with the particle effects placed on them after being killed. The game felt really good, with the movement system being really nice to use. I didn’t need to use the blocking system because I found the enemy attacks were easy to dodge, and meant I could continue shooting near constantly, so I would’ve liked a clearer or more obvious benefit to blocking over just running around, but overall I enjoyed playing it :).

Developer(+1)

Hi, Thanks a lot for trying out the game glad you liked it, Well for the blocking you can One Shot an enemy after parrying his attack (Something that's not mentioned anywhere now that i think about it lol), But yeah the whole combat system needs a lot of work.  

Submitted(+1)

great game