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A jam submission

A Short Walk In The SnowView game page

Take a gentle afternoon stroll through a snow blanketed forest.
Submitted by Hey_Tack — 3 days, 4 hours before the deadline
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A Short Walk In The Snow's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#624.4724.472
Originality#2513.5833.583
Overall#2643.4443.444
Gameplay#6072.2782.278

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very poignant and atmospheric small experience, I enjoyed my time. Would have liked the area to be a big bigger so I didnt hit invisible walls prior to the experience resolving. Being able to jump whilst still dead was a bit of a funny moment. Great job :)

What do you like about your game?
I loved experimenting with the snow deformation shader, and the particle effects for the snowflakes. Also modeling, rigging, and animating a full character was a fun challenge.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Congratulations on getting highlighted by Acerola!

Developer

I'm still reeling honestly.

Now that reviews and feedback on stuff has mostly settled, I shifted focus away from the jam to do some refactoring on a different project -  so I was beyond surprised to see my entry was highlighted. 

Having participated in a couple jams now, my expectations were very, very low. But by golly, this jam especially has just been a real treat. ❤️

Submitted(+1)

Hi, just finished playing your game. It was quite emotional in a way, it was really intriguing to realize that the player was slowly freezing, and I found the overall atmosphere really touching. I agree with another comment saying that the invisible bounds lower a little bit the immersion, but it's understandable for a jam game. Overall vvery original and well executed idea.

Amazing work and good luck with it! <333333

Developer(+1)

Thank you so much for the feedback, and for giving it a try! 

Submitted

I like the vibes a lot, the character design, music, footsteps, wind sound, snow, walking animation - made it have a really cool ambience fr. The game did freeze my computer a bit when running it tho, and locked my mouse in the game so much that I had to close the browser to exit the game. I would appreciate it if you could check my game too, I do not have a lot of rates so far :)

Developer(+1)

Hey! Glad you enjoyed your playthrough.

Regarding performance / loadtime, I'm sorry to say that this game is essentially totally unoptimized. So I'm guessing that's why your browser froze when trying to play. Apologies for that. There is a Windows build available on the repo, which perhaps may have better performance. I do have some small post-jam patches planned, but any performance improvements will likely take a while  for me to hammer out. 

Regarding the mouse lock, not sure on that one. Itch will generally release the mouse if you hit the escape key, or the Windows button. I could just be misunderstanding the issue though. 

I generally try to review anyone who's taken the time to comment on my game, so I'll definitely do that right now. 

Submitted(+1)

I'll keep an eye on those post-jam patches, the feeling of the game is really nice. I tried again to play the web version and check if the mouse lock thing happen again and yes it did, I wasn't able to quit the game with the esc key, I have no idea what may be happening tho 😅

Submitted (1 edit) (+1)

interesting little walking simulator with cute, cohesive visuals. the footsteps, ambient sounds and music work really well together to set the mood. while there isn’t much going on, it was intriguing to realize that something is actually going on.

I walked into an invisible wall pretty early on, which took me out of the experience a bit. I think the hopelessness of the situation would be emphasized if there were no borders at all. (I assume you put in invisible walls because of technical limitations with the snow trail, that’s probably tricky to solve in the limited time of a jam.)

regardless of the limited playing area, I really enjoyed the somber experience!

Developer(+1)

I initially struggled to think of something thematically that could be considered unexpected, and ultimately unwelcome - especially when considering the sort of technical challenges I wanted to explore. Thankfully, I feel like I ended up with something that does fit, but I do worry about the subtlety of it still. 

Regarding your guesswork - you're exactly right. The approach I took to deforming the snow mesh depends on a static piece of geometry to modify vertices of. I couldn't use a higher resolution mesh because my computer was chugging loading it as it was. I couldn't come up with a sensible strategy for dynamically dealing with the snow deformation for procedural terrain. And ultimately, I ran out of time to try alternatives. So, in the end, I just boxed it in to keep players from falling off the mesh. 

So glad you enjoyed this little game. And thanks for the feedback! 

Viewing comments 24 to 21 of 24 · Next page · Last page