Very minimalistic but efficient and pleasing aesthetic. I liked the worldbuilding and the story, even if the ending seemed a bit hasty. Nice soundtrack and sound effects!
There seemed to be no collision detection (at least in the pyramids) and the map may have been a bit too minimalistic - I got lost a few times - but this was still an interesting and fun to play entry!
Thank you! And thanks for the feedback. The Pyramids are not supposed to have any collisions, last minute decision, technical problems and I didn't have enough time to do what I really wanted, which was to make them into mini levels. Kudos to Andrew for the nice OST and SFX : ) And yeah, I see how that ending can feel hasty, but it's a jam, I simply didn't have enough free time to polish it. The minimalism of the level was intentional, I did put everything that mattered near each other.
Comments
Very minimalistic but efficient and pleasing aesthetic. I liked the worldbuilding and the story, even if the ending seemed a bit hasty. Nice soundtrack and sound effects!
There seemed to be no collision detection (at least in the pyramids) and the map may have been a bit too minimalistic - I got lost a few times - but this was still an interesting and fun to play entry!
Thank you! And thanks for the feedback. The Pyramids are not supposed to have any collisions, last minute decision, technical problems and I didn't have enough time to do what I really wanted, which was to make them into mini levels. Kudos to Andrew for the nice OST and SFX : ) And yeah, I see how that ending can feel hasty, but it's a jam, I simply didn't have enough free time to polish it. The minimalism of the level was intentional, I did put everything that mattered near each other.
Interesting story! I included it in my A Game By It’s Cover 2018 compilation video series, if you’d like to take a look. :)
Awesome! Thanks for playing! Seems like I need to adjust the mouse sensitivity! Gonna fix that and upload new builds soon.