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Thank you! And thanks for the feedback. The Pyramids are not supposed to have any collisions, last minute decision, technical problems and I didn't have enough time to do what I really wanted, which was to make them into mini levels. Kudos to Andrew for the nice OST and SFX : ) And yeah, I see how that ending can feel hasty, but it's a jam, I simply didn't have enough free time to polish it. The minimalism of the level was intentional, I did put everything that mattered near each other.