Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ColmeirciaView game page

"You don’t see me the way I do." A five-minute experience.
Submitted by Norbez Jones (call me Bez) (@NorbezJones) — 15 days, 23 hours before the deadline
Add to collection

Play experience

Colmeircia's itch.io page

Source Image
http://famicase.com/15/softs/84.html

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

@Jupiter_Hadley: Thanks for playing & recording! :)

Simple but well made game! I included it in part 4 of my A Game By Its Cover 2015 compilation video series, if you would like to take a look :) https://youtu.be/Pkfeh8D8D3M

Developer

@Bluebirdplays: Keep moving. You saw where the door was, so try to see if you can reach it. You're still there, just not visible.

... I think I broke it ._. At the one part where the screen turns red and the only thing I can do is move towards the bar. Then more of those shapes appeared and I knocked into them and ended up with this:

And I couldn't move or do anything afterwards

Developer

@Jonas Munn: Alright. Thank you again! And if you like what I do, please consider supporting me on Patreon! patreon.com/norbez

Submitted

Keeping track of booth screens at once wasn't that hard for me either, but I can imagine increasing the number of text messages you receive (maybe in big waves and by different persons?) could foster the feeling of overtaxing.

Eventhough adding different persons to the story might take away the personal and close mood your game has.

However these are just my suggestions, I have no doubt there are many different ways you could take on expanding this project and improve it even further.

Developer

@Jonas Munn: Thank you for playing & commenting! I actually didn't see keeping track of both screens as a struggle, but I do like your interpretation deeming it so; I find it very interesting. You seem to say that it supports the game, which makes me happy. Would you mind elaborating on how I could have made it harder?

Submitted

I really like this kind of experimental game letting you space for interpretion.

There are basicly to things I espeacialy liked about your game and support it's message: First is the constant "struggle" of keeping up with what's going on on both sides of the screen as you do not want to miss out on anything.(Maybe you could have made this a bit harder though). The second thing is the uncertainty you have before interacting with other shapes, which fits your game nicely.

All in all a truely worthy entry, keep it up!