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Labyrinth's Wrath's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| X Factor | #7 | 3.150 | 3.571 |
| Fun & Design | #8 | 3.276 | 3.714 |
| Music & Sound | #8 | 3.402 | 3.857 |
| Technical | #12 | 3.024 | 3.429 |
| Overall | #13 | 3.129 | 3.548 |
| Focus & Theme | #16 | 3.024 | 3.429 |
| Graphics & Animation | #17 | 2.898 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What "8-Bit" restrictions did you use?
Extra such as palette sprite and tile limitations
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, Ancient History? (optional)
Based on the Greek myth "Minotaur in the Labyrinth"
Which diversifiers did you use, if any? (optional)
One Room
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Comments
I loved this. being the Minotaur stomping down invaders and walls was just awesome!
on my first attempt I got 51800 — I only got hit because of misinputs (skill issue). I thought the beginning was quite slow, so on my following attempts I went into a corner to move back and forth until the labyrinth filled up.
the enemies without helmets were my favorite, as they could be taken down without using any resources as long as there was room to play around their 2-turn cycle. the rest of the enemies often required the use of a berserk charge to avoid taking damage — but that trivialized them as I got a berserk charge back when killing them. in the end it didn’t seem necessary to engage with the wall breaking mechanic at all, as it was enough to kite back and forth in a corridor while using berserk to avoid damage.
despite the flaws, I had a great time with this and it’s one of my favorite games of this jam. nice work!
Perfect NES vibes. Loved how all of the audio, graphics, and game play came together here for your game. Thanks for making and sharing your game!
That was a really cool concept and a lot of fun! The UI and game itself had a very classic vibe and the music and art went well with the overall vibe. Great job!
Wow, that was really fun. I initially didn't read the game page and had no clue about the destroying walls mechanic and thought it was way too difficult at some point. But now it makes much more sense and is very strategic actually.
My high score was 16900
Don't know if that's any good ^^