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A jam submission

PaperChallengeView game page

Submitted by daid — 20 hours, 10 minutes before the deadline
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PaperChallenge's page


CriteriaRankScore*Raw Score
Fun / Design#24.0004.000
Use of free assets#44.0004.000
Can complete in under 5 minutes#63.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets you used?
On the jam page (forgot to update the ingame credits)

Was this a solo or team effort? If a team, how many members?

Give a brief breakdown of how you spent the four hours (i.e. Saturday 10-11am Coded the core mechanic)
~1 hour initial project setup and moving player. ~1 hour getting gameplay to work. ~1 hour adding enemies and levels. Last hour I spend sleeping.

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Since I don't have windows and there was an apk, I played on my phone. It is a smart approach for the mechanics. Just gets a little boring when I need to wait for the player to go to one side of the screen to then come back, maybe a wall kind of obstacle would address that? Also I didn't manage to pass the bees stage (4th I think?), too hard on the phone screen with my elephant thumbs. Anyways, kudos, the game works really well.


Great little game - really nice core mechanics, no bugs as far as I could tell. I'm really impressed, well done 😁