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Monster Tamer 7DRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #31 | 4.000 | 4.000 |
Overall | #44 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
It's the whole core turn-based grid-based non-modal hack-and-slash numbery thing with a combat log that you expect from a trad roguelike. The big twist is that the dungeon is procedurally generated over many runs, instead of randomly at run start. I added an offline dungeon for the purists.
Screenshots
Yes
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Comments
Simple but pretty fun concept! Well done, would love to see a more polished postjam version of this with some SFX
Great game! I've always wanted to do something similar with pets. I find your idea very original, and the fact that the players' interactions have an impact on other players' matches is something I like and find appealing.
Visually, I like it a lot, and the upgrade system adds an interesting touch and replayability. I've managed to reach the edge of the map and win in my second game :) Congratulations on the game!