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RUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #50 | 3.000 | 3.000 |
Roguelikeness | #118 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Unidentified potions, progressive difficulty across floors, perma-death
Screenshots
Yes
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Comments
I quite like the UI for weapon usage. Firing predictive arrows is fun – explosive or remote-detonated bomb arrows would be fun too.
Thanks! I’m glad you liked the UI! I wasn’t sure it would feel natural but the limited control scheme on the Pico-8 sort of required it.
Love that suggestion! I didn’t really have more plans with the bow but I find it more fun to use than the sword so maybe the move is to lean into it.