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Beasts and Knives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #112 | 2.887 | 5.000 |
Overall | #156 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Neat concept and crunchy item stats! I would agree about wanting an indicator for weapon range as the other commenter has said. I like the simple approach to armor stats. For as much variety as there seems to be in equipment, I wish I had more control in choosing my equipment to create my build - it felt like in practice I would just step on items and pick them up throughout the combat incidentally.
Thanks for playing and appreciate the feedback! Definitely hope to get around and updating with the indicators!
Oh yeah, nothing beats double trident action! Very cool concept, I tried different approaches to combat, but did not succeed in my runs so far. An indicator for the range of the weapons would be a welcome addition (unless I missed this info somehow).
Thanks for playing! I agree, Trident is the best early phase weapon, but it's low attack means you should transition to more two handed combat (probably) in later stages.
A range indicator would be useful. I currently just have them as more experimental, but that would be a good one to include, since I do have attack of your weapons indicated. I'll be sure to include it for post-release versions after the ratings conclude! Appreciate the feedback!