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Attack Vector Theta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #156 | 1.732 | 3.000 |
Roguelikeness | #172 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
I think you should start popping up enemies early. I understand that most shootem ups have that grace period when you first start but that is because it is real time. The break between waves gives you a chance to recover. In a turn based game I don't think it is needed.
I didn't like my first run but the second run was more fun. I didn't find the guided missile that interesting but maybe I just need to play around with it some more.
Thanks! I am going to fiddle with how soon enemies first appear, I agree it takes too long currently.
The guided missile is kind of finicky to use so I may retool it in a future update.
Thanks for the feedback!