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Slime Time 7Day Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #156 | 1.732 | 3.000 |
Roguelikeness | #172 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
This reminded me of an old arcade game -- Berserk. I liked the graphics and the animation. I didn't like the control scheme much, but it may have worked better with a controller -- big props for supporting alternate control schemes. As it was not turn-based, didn't feature discovery or exploration, and death didn't seem permanent (I didn't respawn at the beginning), I don't think it was particularly roguelike.
It was just way too fast paced for me. Also, one of the first things I did was to go through a door only to fall into infinity -- I had to manually quit the game to start over.
Unreal 4 is not liking my wine setup. I get the game to start unlike in another entry I tried but I don't think the map is drawn right. My slime then wonder off the bottom of the screen. Too bad. I love Zelda 1.