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Alien vs. Operator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #38 | 3.857 | 3.857 |
Roguelikeness | #59 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
I spent a lot of time on this one, slowly inching forward to make sure I didn't lead my bots straight into the aliens. It took a bit to wrap my head around the systems, but once I did it was a lot of fun. There seems to be a lot of strategic depth with how you can set up the robots to do tasks. Having the laser reactivate robots is a really cool idea, letting it function both as a weapon and as a way for the robots to support each other.
Excellent take on action programming, particularly making units "pushable" allows you to get quite clever with your plans. I have to say, though, it takes a while to get your team going.
Wow! I really enjoyed the unit management aspect of the game! Once I got a handle on the controls it was super fun. I must have played it for around two hours till I finally won. I really like the mechanic of shooting units to keep them activated. The strategy I developed was to set up lines of support and suppress fire while one of the units went in to destroy an egg sac while constantly being hit with a beam to activate him. I hope more people try this one out.
Very cool concept! I like the terminal aesthetic and I am a big fan of controlling units by typing in the commands and letting them execute in order. Clever to clutter some robots with old commands to make them inaccessible at the start. It's only missing some sounds, but otherwise a very worthy entry to the jam!