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Breakout Chad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #159 | 2.449 | 3.000 |
Scope | #175 | 2.041 | 2.500 |
Innovation | #178 | 2.041 | 2.500 |
Completeness | #180 | 2.041 | 2.500 |
Aesthetics | #201 | 2.041 | 2.500 |
Fun | #210 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A stealth game with Prison Architect-style graphics whose defining feature is putting every turn on a timer, which will automatically skip to the next turn after a few seconds. While you would think it would make the game feel faster, the animations associated with the timer itself and the general movement give it a molasses-like feel instead. The entire process feels very slow even if you just skip turns manually with a spacebar, and while the primary mechanic is unusual - you are expected to be in prison, so instead of having to sneak, you always get the right of first strike with guards only becoming hostile after you kill one of them nearby - it is never iterated upon, and the only progression is in the levels becoming larger and more densely populated by the guards (levels 12+ easily feature 15-20 guards pacing around), which simply means that you'll have to wait for longer until you can be left alone or mostly alone with the key-carrying guard.
- The game follows the basics of the roguelike genre. The turn timer could be an interesting idea for a mix of turn-based and real-time play. The movement is very very slow. The enemies appear to be aware of the player, but respond in a way that feels random. The player has very few options on what to do. There is no way to avoid taking the one hit from two-health enemies. Free game music is easy to obtain, there is no reason for a music loop that is only 6 seconds. The music has a harsh cut with no fadeout, and isn't appropriate for the story.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Cute, so it’s the prison that made him a murderer and the guards are not authorized to have weapons so they use the kitchen knife to kill the prisoner. Funny story.
Yes. We didn't have time to give the guards their own animations, so it became a feature instead.
The game and the drawing and animations are cute and nice.
Thank you! :