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Escape the Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Aesthetics | #193 | 2.309 | 4.000 |
Fun | #199 | 1.732 | 3.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Innovation | #226 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- While Broughlikes are a rather limited subgenre of roguelikes and once you have seen one, you have arguably seen them all, this is nevertheless a fun game on its own merits, one which is superior to quite a few of the "Completed" submissions, and a good effort from its creator.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Really liked this one. Got huge Zaga-33 vibes from it!
The mechanics mesh together very nicely. I loved the wizard enemies removing walls until I realized they were regenerating health while doing so :D There are also some generous affordances for the lack of a 'wait' key, like the dragon skipping every other turn and the 'dig' spell (which honestly seems to be a double edged sword most of the time!)
Kind of wish spells were more common, they're a really nice way to change up the battlefield.
Again, great work. You totally nailed the Brough elements.
Glad you liked it and thank you for the words of support and recommendations.