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Fight City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Innovation | #39 | 3.333 | 3.333 |
Aesthetics | #60 | 3.333 | 3.333 |
Fun | #78 | 3.000 | 3.000 |
Scope | #103 | 2.667 | 2.667 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- First of all, y'all should release the soundtrack on Spotify. It's dynamicity blends really well with the fightpunk theme of the game, and holds it together really well. Same can be said for the artwork - stellar sprites with various scary-looking opponents. The game is not very challenging, which makes it accessible but also makes winning it less of an achievement. Still, I enjoyed inspecting every weapon and ability in my several playthroughs, and it takes some time and joy to optimize for winning combinations. On the critical side, I'd suggest to add more variety to the city landscapes and let the player select the ability slot by using the same keys as for movement (currently you can move around with the ability menu active).
- This is fun, it has a Commodore64 or OG Nintendo feel to it. The combat ends up feeling way too random, and the enemies being able to use special moves diagonally is just mean. The strategy of trying to position yourself to use your strengths is an interesting mechanic, just really difficult to use well in the small maps.
- This has tons of potential!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Really nice ambiance and graphisms and gameplay. Good homage to “street of rage”.