Your game is a bit confusing on what their attack range is
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Wandering Souls of Wildekin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Aesthetics | #211 | 1.732 | 3.000 |
Fun | #225 | 1.155 | 2.000 |
Innovation | #226 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- An incomplete roguelike with 3D graphics, yet extremely traditional gameplay. Playing it comes down to trying to lure enemies one by one, pressing Z next to them and pacing around to regenerate HP every once in a while (waiting with C appears a lot worse at that than pacing). Since you can see the entire map from the start and destroying other lost souls does nothing for you, you can just rush to the exit room every time, only occasionally having to explore the level to search for mushrooms to address hunger. (How is a soul in the afterlife threatened by hunger anyway, and how do poisonous-looking mushrooms grow there?) In all, this is hardly a fun experience, especially in its current state.
Successful or Incomplete?
2
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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