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A jam submission

RunemasterView game page

runemaster
Submitted by Luca Giacometti — 2 days, 22 hours before the deadline
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Play runemaster

Runemaster's itch.io page

Results

CriteriaRankScore*Raw Score
Traditional Roguelikeness#24.0004.000
Scope#63.6673.667
Innovation#103.6673.667
Completeness#253.6673.667
Fun#303.3333.333
Aesthetics#603.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Runemaster is lots of fun. I'm impressed by the scope. 7 base elemental attacks, with secondary effects, along with a whole slew of combination runes is impressive. It was fun to try the different runes and different combinations. The different environments are nice too, I like that we have wilderness, dungeon, and elemental plane, and they all feel different. The font is clear, the controls are simple for the most part. I really wish "g" was used for "get" instead of the Nethacky comma. The quick healing and mana recovery keeps the game at a fast pace. My biggest issue was honestly that the game is much too easy. I really wanted to eke out every advantage from my rune and use their secondary effects and have some tense moments, but you recover health and mana so quickly and there are potions just everywhere. The air rune especially, since it lets you hit monsters anywhere on screen, but also teleport. For a 7DRL game, this is very impressive and fun to play with, I'd love to see it expanded further and balanced more.
  • This entry takes a concept oft-talked-about in games in general and roguelikes in particular and goes full ham on it. Crafting new spells is fun and intuitive, although a way to reorder your spells is an absolute must. Nice variety in environments and visually appealing: it was fun to play a more roguelike entry among many roguelites. The game's biggest downfall is the gameplay itself. Spellcrafting takes center stage and actually going down floors is repetitive and, frankly, boring; I never felt like my crafted spells were important in different situations, or much better than others. Minor spelling errors here and there but nothing big. Still one of the better entries.
  • Very compelling and fun!

Successful or Incomplete?
1 SUCCESS!

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes 6-12/03/2021

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
YES

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Comments

Would it be alright if I featured this game in a video covering some of 7RDL? I can post the link here once done!

Developer(+1)

SURE! That would be great! Keep me updated so i can "like and share" 8p

The video just went up! Thanks so much for making Runemaster, it was a lot of fun! I'm looking forward to trying it again to try one of the other elements! There's a timestamp in the description if you don't want to go hunting through the video for your game :)

Developer

Thanks a lot for the review! I'm going to watch it right now.

Developer

What a nice review! Thanks a lot!