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A jam submission

Pepperwood Golf 2021View game page

Entry for 7DRL#17
Submitted by beetlefeet (@beetlefeet) — 22 hours, 4 minutes before the deadline
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Pepperwood Golf 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1392.4493.000
Scope#1422.4493.000
Completeness#1612.4493.000
Aesthetics#1742.4493.000
Fun#1822.0412.500
Traditional Roguelikeness#2361.2251.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Here's the funny thing: I don't care about golf at all, but I did enjoy spending half an hour swinging the golf in "Pepperwood Golf 2021". That's until I realized that the true (or at least an alternate) ending is achieved through story, so I just bugged all the various animals to unlock it. I never quite figured out whether the upgrades reduce accuracy, the terrain where I'm hitting from affects accuracy, or the exact landing spot is not always deterministic - so I got tired before getting below Shooter's 37 hits. A fun experience regardless! There were a couple of polish issues - the animals don't have any new lines after the story ending, and you can achieve unfair advantage in a single round if you move the ball close to the hole, and then end the round. I wish I saw the other ending to see more of the game :)
  • Completeness 3 Aesthetics 3 Fun: 2 The aesthetic and text are really cute, but it gets repetitive quickly, even when progressing through the plot. I'm pretty good at Golf Story on Switch, and the golf gameplay here is strictly easier, so it didn't hold my attention for long and I started to skip levels to talk to the characters instead of playing the golf game. Innovative: 3 Scope:: 3 Roguelike: 1 Has roguelike aesthetics, but I couldn't find any other roguelike qualities in it. If there's procgen content (I couldn't tell), it doesn't contribute to the gameplay. There's metaprogression and no permadeath. I'd call it a pure RPG. Notes This game feels like a super-condensed Golf Story. I see promise if development were to continue, but the 7DRL version doesn't have enough meat to hold my interest. I really like the look of it and I appreciated the little sound effects. It's exactly how I like a 7DRL to look.

Successful or Incomplete?
1

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes a roguelite, it strays a lot from the formula but has many of the elements.

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Comments

Submitted(+1)

The game is very fun. My friend and I also made a golf roguelike, although yours fits the definition much better.

Developer

Thanks. I played your game too, great idea to navigate a dungeon via golf :)

(+1)

fun game that is just as good as the real thing.