Play gameSUV Dungeon's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- This is a fun game. A really, really fun game. I'm going to mention some flaws but they won't take away from how fun this game is. The aesthetics are pretty on-point and the controls are by and large responsive. I don't have a lot to say here. It's got a quick mechanical gimmick that's pretty excellently done. There are a few things that go against completeness--notably, it seems like sometimes skeletons "stack" and/or are taking more than a hit to beat, and it's not indicated which skeletons these are; it can be frustrating when you think you've hit one and then it hits you anyway. Even with the game's occasional frustration, though, the emergent problem of momentum management and skeleton-smashing is FUN beyond the sum of its parts. Scope is about as expected and while it's definitely on the "simpler" side of roguelikes, make no mistake, this is pretty traditional at its core. Turn-based tactical gameplay, procedural generation, and hidden information problems abound. And they're GLORIOUS. You will miss out if you don't play SUV Dungeon.
- Overview I was a bit biased against this game as I'm not a fan of silly themes (and driving an SUV inside the dungeon is silly), but mechanically it is an enjoyable and quite captivating game. Could use a bit more content, though. Completeness There is a few rough edges, but nothing major. As far as I know, I was playing the post-campo version with several bugs fixed already. SUV Dungeon could use a bit more balance – it gets hard really quickly. Aesthetics Simple, yet adorable graphics with music together gives a nice '80 vibes. Controls are simple and intuitive... But when first time accidentally used the reverse gear, I had no idea how to switch it. Fun Well, "YES". I spent much more time on this game than I planned and expected. Innovation It's a kind of a simple physics game in a roguelike suit. It has been done before, but it's still an unusual cross-over. Scope It has everything what I would expect from the 7DRL, but I feel it would be much better game with just a bit more content inside. Traditional Roguelikeness Traditional enough.
- The first few levels do a good job of introducing the game's elements one by one. I had trouble getting much further than level 4 or so. The movement mechanic is fun! I like the visual state you can get into where the vehicle swerves from side to side even though you're going in a straight line. It feels like I'm over-steering and losing traction. Some of the game's signals are confusing: * Skeletons who don't move and can't be hit. (Ghost skeletons?) * Gem counter and exit blocker don't update until the turn after a gem is collected. * When the SUV hits a wall it stops in place, not necessarily against the wall. Over all, though, a clever little game with a non-standard movement mechanic!
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
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