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A jam submission

The Dungeon Dies With UsView game page

Multiplayer Roguelike where the dungeon suffers permadeath when all the adventurers do.
Submitted by rancidbacon (@rancidbacon) — 1 day, 2 hours before the deadline
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The Dungeon Dies With Us's itch.io page

Results

CriteriaRankScore*Raw Score
Traditional Roguelikeness#1832.3094.000
Innovation#2051.7323.000
Aesthetics#2111.7323.000
Fun#2251.1552.000
Completeness#2270.5771.000
Scope#2300.5771.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I can see that this could have been an interesting and humorous roguelike. With a lot more work this year and beyond, it might still next year. Right now, though, there's next to nothing here.

Successful or Incomplete?
2

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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Comments

Developer (2 edits)

Have added a Windows download--no code changes, just exported it after some sleep. :)

(Oh, and, the multiplayer is cross-platform. FWIW. :D )

Developer

Very much incomplete. :)

Might've been 1 minute over deadline?

Only uploaded Linux version before deadline, aim to upload Mac/Windows builds later.


You can play locally offline if the environment variable `TDDWU_LOCAL_PLAY` is set to `1`.


Otherwise, click the "Be Very Online" button to go online--the name/description of the dungeon is based on the dungeon/lobby ID assigned by Epic Online Services.

You can move around and attack a monster with a stick but...well, good luck with that. :)


Up to four players can be in the same dungeon but alas they can't see or interact with each other--and the monsters exist in separate space-time continuum so in this version you can't team up against them.

But, hey, a week ago this didn't exist and now it does, so that's something.


All the Roguelike-specific code was developed this week, the majority of the Epic Online Services plugin/addon for Godot code was developed previously.