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The Dungeon Dies With Us's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Innovation | #205 | 1.732 | 3.000 |
Aesthetics | #211 | 1.732 | 3.000 |
Fun | #225 | 1.155 | 2.000 |
Completeness | #227 | 0.577 | 1.000 |
Scope | #230 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I can see that this could have been an interesting and humorous roguelike. With a lot more work this year and beyond, it might still next year. Right now, though, there's next to nothing here.
Successful or Incomplete?
2
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Have added a Windows download--no code changes, just exported it after some sleep. :)
(Oh, and, the multiplayer is cross-platform. FWIW. :D )
Very much incomplete. :)
Might've been 1 minute over deadline?
Only uploaded Linux version before deadline, aim to upload Mac/Windows builds later.
You can play locally offline if the environment variable `TDDWU_LOCAL_PLAY` is set to `1`.
Otherwise, click the "Be Very Online" button to go online--the name/description of the dungeon is based on the dungeon/lobby ID assigned by Epic Online Services.
You can move around and attack a monster with a stick but...well, good luck with that. :)
Up to four players can be in the same dungeon but alas they can't see or interact with each other--and the monsters exist in separate space-time continuum so in this version you can't team up against them.
But, hey, a week ago this didn't exist and now it does, so that's something.
All the Roguelike-specific code was developed this week, the majority of the Epic Online Services plugin/addon for Godot code was developed previously.