Completeness - 2 / Aesthetics - 3 / Fun - 2.5 / Innovative - 2.5 / Scope - 3 / Roguelike - 4. Overall a really neat idea, it just needs more love (get it?). I'm *almost* able to glimpse what you were going for with this. I urge you to chip away at it. I couldn't figure out how to climb / descend stairs, and a few keys would crash the game outright. Some simple sound effects / music would help. I liked the idea of managing your symbiote like a Pokemon, and being able to activate / retire the one you want when you want.
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Symbion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #26 | 3.000 | 3.000 |
Fun | #38 | 3.000 | 3.000 |
Innovation | #40 | 3.000 | 3.000 |
Overall | #50 | 3.111 | 3.111 |
Completeness | #52 | 3.000 | 3.000 |
Aesthetics | #75 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Quite interesting idea in this game. The ballance is a bit on easier side. There are no enemies or combination of enemies that provide real threat. Aside from default symbiot the only thing that is really required is healing symbiot. Additional damage dealing symbiot are saving a bit of time, but not strictly required for a win. Levels are relatively big so some kind of run to command could save some key tapping. On one of levels some tiles do not have any visual representation, but are blocking movement. Adding some items that work empower some symboits and weaken other could add another dimension to character development as well as some meaningful trade offs. While technically it passes as true roguelike, it is kind of borderline mark. A bit too linear and simple in term of choices.
You can't manually unequip from the symbion menu, only equip and drop from it, combined with symbions dying at zero life force it gave me the impression for far too long that symbions were one time use consumables. The game was much easier to beat after I starting using the hotkeys.
Completeness - 2 / Aesthetics - 3 / Fun - 2.5 / Innovative - 2.5 / Scope - 3 / Roguelike - 4. Overall a really neat idea, it just needs more love (get it?). I'm *almost* able to glimpse what you were going for with this. I urge you to chip away at it. I couldn't figure out how to climb / descend stairs, and a few keys would crash the game outright. Some simple sound effects / music would help. I liked the idea of managing your symbiote like a Pokemon, and being able to activate / retire the one you want when you want.
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