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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The controls are not at all intuitive - but once you figure them out, it is quite fun to race around the level and smash up those green cubes. I just wish there was a way I could fight back against the red ones! The dynamism of the level is impressive and almost disorienting (but only almost), great work there. My only complain is that it has almost nothing to do with a roguelike!
Cubelodo is a frenetic 3D collect-em-up. You play a blue cube avoiding red cubes and acquiring green cubes. As the description suggests, this is pretty much the quintessential Unity "tech demo" that usually pops up in 7DRL at least once a year but has little to do with roguelikes. Admittedly, it is a nice looking tech demo! There's music and sounds and cubes explode into smaller cubes. Moving platforms are scattered about to make things feel even more frenetic.
There are a handful of small bugs, but really my biggest gripe with the game is the controls. You have continuously hold spacebar plus the direction you want to move. This is maddening. Why is spacebar even involved? It adds nothing since the intent of the player can be entirely captured with the arrow keys alone. Unfortunately, I expect most people who encounter this game won't figure out how to move at all (that was my initial experience and I watched a Let's Play where the same thing happened).
Despite that I can honestly say that the gameplay is fun (though short on replayablility) and that's no easy feat! Dodging works particularly well in this game because you see which way the enemies are planning to move before they do move.
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