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Space Dungeon Pew Pew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #7 | 3.500 | 3.500 |
Fun | #10 | 3.500 | 3.500 |
Completeness | #22 | 3.500 | 3.500 |
Overall | #23 | 3.250 | 3.250 |
Aesthethics | #47 | 3.000 | 3.000 |
Innovation | #89 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Completeness
This is a pretty polished experience. It felt like a Real Game. And that's hard to pull off in 7 days! 4/5.
Aesthetics
The UI is pretty good, and I would have given a 4/5 here, but I was frustrated at not being able to compare weapons and armor on the fly. I had to equip it, check my stats, and maybe switch back. It was very frustrating. And the rest of the look is very bare-bones rot.js style. So, 3/5.
Fun
Good balance of enemies, armor, weapons, and items. The levels are pretty samey but the generator does rooms-and-corridors about as well as you can do with rooms-and-corridors. The game felt short but polished. A complete set of ideas. I did get slightly bored eventually, but it felt worth my time. I would give you a 3/5 here for fun because it did kind of get old after 30 minutes, but having played a bunch of other games, it's definitely in the top 30% for fun. So you get a 4/5 from me.
Innovation
Every mechanic in this game felt conventional. It's not a bad thing to have a traditional but themed roguelike (it was still fun to play), but because the mechanics are so simple and conventional I have to give a 2/5 here. Please do not take this as me saying this game is not good though!
Scope
The turrets and enemy variety bumped this from a 3/5 to a 4/5 from me. I felt like there were multiple approaches to most situations, and it didn't feel samey until I had basically beaten the game.
Roguelikeness
This is a roguelike. 4/5.
Nice little game. Very simple and without any twists to more or less traditional roguelike mechanics, but fun enough to win it once or twice. Turrets near staircases seems a bit unfair, but roguelikes are generally not very fair. Inventory could be more friendly. Looking into stats to figure out equipment details is not very convenient.
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Comments
Neat game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
hey thanks!!
Love the NetHack feel, music, and overall vibe. Great effort. Really like it.
thanks man!
whoa. Looks like duskers!