I go left, ded. I go right: DEAD! My monkey brain struggles to contemplate my next action. I look behind me, but my monitor is not there. I hesitantly go right again. SUCCESS! My monkey brain thrives.
Hey, I played. Nice minimalist game. Only got to level 4, and got 3 out of 4 turns, but couldn't do better. When there are 3 paths, are 2 of the 3 failures, or 2 of the 3 okay? Not that it matters for the player but I'm just curious about the odds of success. I could see this as a good base for a bigger game if you added mechanics that gave you clues, or puzzles or something for getting through the maze and making the choices less random.
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I go left, ded. I go right: DEAD! My monkey brain struggles to contemplate my next action. I look behind me, but my monitor is not there. I hesitantly go right again. SUCCESS! My monkey brain thrives.
Hey, I played. Nice minimalist game. Only got to level 4, and got 3 out of 4 turns, but couldn't do better. When there are 3 paths, are 2 of the 3 failures, or 2 of the 3 okay? Not that it matters for the player but I'm just curious about the odds of success. I could see this as a good base for a bigger game if you added mechanics that gave you clues, or puzzles or something for getting through the maze and making the choices less random.