Yeah Godot! My time was 3:29, didn't die once, I liked how overwhelming all of the circular robots became at the end of the level (I just focused on shooting the boss) Interesting physics interaction with the munitions on the ground also.
Near the end of the level, after healing and recharging twice (and not killing any of the Sphere Bots) there must have been around 30+ instances of the sphere bots. Woah! I have a 2.4ghz cpu which I notice lags on heavy instanced stuff and there was a bit of a stutter with this many objects, however I feel like most modern computers would be okay. Cool minimal game sounds as well.
Comments
Yeah Godot! My time was 3:29, didn't die once, I liked how overwhelming all of the circular robots became at the end of the level (I just focused on shooting the boss) Interesting physics interaction with the munitions on the ground also.
Near the end of the level, after healing and recharging twice (and not killing any of the Sphere Bots) there must have been around 30+ instances of the sphere bots. Woah! I have a 2.4ghz cpu which I notice lags on heavy instanced stuff and there was a bit of a stutter with this many objects, however I feel like most modern computers would be okay. Cool minimal game sounds as well.