Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Virtual Fantasy RTPView game page

A group of dev team stuck inside a deadly online game, and the online mmorpg game Crashigiri: VF was born.
Submitted by Santouryu3 — 12 minutes, 18 seconds before the deadline
Add to collection

Play game

Virtual Fantasy RTP's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#391.8821.882
Writing/Story#412.0592.059
Creativity#422.0592.059
Overall#422.0002.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hello there ! Your game was... very confusing. The first part, with the flash-back and all was way too long, imo. It also left me very skeptical, the biggest issue is that Joey character is really unnatural. The flash-back also jump from nowhere, i didn't really understood his purpose, and right after that we go into some kind of VR game, without any explanation. After that, the gameplay is a bit boring. I mean, your game don't even highlight the combat system, since the first thing the game teach you is to flee. So i just flee until the end. So, i'm sorry, but i didn't really liked it. But great job anyway, and thank for your submission :). Cya ! Drag
  • I was left quiet confused by this game, I kept thinking I knew what was happening and what it was about, then it would throw another monkey wrench into the mix... what was this game about???

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Alright, Virtual Fantasy RTP... I decided to make it among the last I play because of his reputation of it having a slow beginning which wasn't super appealing to me. But now, I've played it. So let's see what I have to say about it.

- Oof.


- Introduction too long before you get into action. Entire minutes just showing Joey being a manipulative dick and a threat to other people's lifes. And that's not a good thing. We don't need to be so insisting, this kind of character just infuriates me enough as it is. I don't need hundreds of scenes with him to understand that.

- I would have liked some kind of "launch sequence" when they're about to enter the game's world. And even explain what the game is all about.

- Why not speaking in full? NEVER write like that unless it's a part of the character.


- Nice idea for mimics to actually give players maluses before attacking. It really transform them into man hunter. Imagining mimics as these shapeshifting creatures to pray on humanoids for something to eat. That's pretty cool. Just maybe make the rewards for defeating the mimics more impactful? ^^

- You can skip the dragon fight by just going past it. Easiest exploit ever.

- What is that at the bottom of the screen whenever I load a safe file?


- There is a massive problem of balance for the last battle. The dragon is ridiculously strong. The only way to beat him is to use a chocolate you find a bit earlier in a golden chest. The problem is this item just makes you ridiculously overpowered. So you either rekt the dragon or get rekt by it, there is no in-between.

- Also beating the dragon unlocks you a lot of things relatively worthless now that you reached the end of the game and there is nothing else of interest to be done.

- People who play this game can at least say "I played the REAL corridor simulator game: Virtual Fantasy." The dungeon design is ridiculously simplistic. That barely qualifies as dungeon design. There is no choice to be made except for the chests (but what kind of player wouldn't open a chest), no branching paths, barely any challenge at all, it's just corridors. And maybe a few fights here and there.

And that's all I have to say. Very VERY lackluster game. It feels rushed with barely any thoughts put in the game design at all. If you intend to go further with it, I strongly suggest you to go back to the drawing board and ask you the right questions.

- Who are each characters?

- Does my characters make sense?

- How do they serve the story/gameplay?

- Is what I've done is enough to introduce a character?

- How long does it take to the player to actually play the game?

- What is this game my protagonists find themselves trapped in?

- What kind of virtual universe is it?

- How do they find themselves stuck in that virtual reality?

- How do they enter it in the first place? How does that work?

This list is non exhaustive, but this is the kind of question you should wonder while world/gamebuilding.

Good luck for your projects!

Developer(+1)

Spoiler Alert!

"Alright, Virtual Fantasy RTP... I decided to make it among the last I play because of his reputation of it having a slow beginning which wasn't super appealing to me. But now, I've played it. So let's see what I have to say about it."

- Oof.

San: Yanfly's plugins by default?

"- Introduction too long before you get into action. Entire minutes just showing Joey being a manipulative dick and a threat to other people's lifes. And that's not a good thing. We don't need to be so insisting, this kind of character just infuriates me enough as it is. I don't need hundreds of scenes with him to understand that."

San: I'm already on it if only a month didn't feel like a premature year project... Also, Joey isn't the only dick... *cough* Ducuck *cough* We'll meet him later in Crashigiri: VF...

"- I would have liked some kind of "launch sequence" when they're about to enter the game's world. And even explain what the game is all about."

Miya: My cousin Leon wanted Arika and me to explore exploits... *cough* I mean bugs in a virtual reality game while we publicly share our experience that some monsters have no Artificial Intelligence just like that one game he made with the team Tidus on DuperDude 64... You remember that game, do you? xD

"- Why not speaking in full? NEVER write like that unless it's a part of the character."

San: Leon isn't narrating or anything. What most peeps like us say FYI or BTW nowadays... Feels weird saying "For Your Information" totally out of character...

"- Nice idea for mimics to actually give players maluses before attacking. It really transform them into man hunter. Imagining mimics as these shapeshifting creatures to pray on humanoids for something to eat. That's pretty cool. Just maybe make the rewards for defeating the mimics more impactful? ^^"

San: There's gonna be lots of mimics from NOT only chests... npcs who aren't friendly like most players will go out free for all in a player versus player deathmatch... save crystals which later be players' top tier scam source in the sequel "Crashigiri: VF... shapeshifting will be their moveset skill which is annoying if it transforms anything like the main character in the next game...

"- You can skip the dragon fight by just going past it. Easiest exploit ever."

Miya: Kinda the point in this game... Besides, do NOT tell Leon harshly... or he'll bang his head on the wall ASMR... Well it's our job to find exploits, bugs, and glitches and report to my cousin Leon which later we DIDN'T fix them in the next sequel... *chEAt to survive!*

"- What is that at the bottom of the screen whenever I load a safe file?"



San: You're asking me... I have no clue... *cough* Yanfly *cough* O_o

"- There is a massive problem of balance for the last battle. The dragon is ridiculously strong. The only way to beat him is to use a chocolate you find a bit earlier in a golden chest. The problem is this item just makes you ridiculously overpowered. So you either rekt the dragon or get rekt by it, there is no in-between."

San: Didn't have time to revise, polish, or even make a good decent game cause work is essential on WTF days... So I basically rushed it, but at least I did game test it from dumb softlocks...

"- Also beating the dragon unlocks you a lot of things relatively worthless now that you reached the end of the game and there is nothing else of interest to be done."

San: At least it wasn't a Blitz Tiamat... that 5 headed dragon is a broken OP TURD... -__-

"- People who play this game can at least say "I played the REAL corridor simulator game: Virtual Fantasy." The dungeon design is ridiculously simplistic. That barely qualifies as dungeon design. There is no choice to be made except for the chests (but what kind of player wouldn't open a chest), no branching paths, barely any challenge at all, it's just corridors. And maybe a few fights here and there."

San: As much as I love creativity in gaming, pretty map makings are my lazy Kryptonite.

"And that's all I have to say. Very VERY lackluster game. It feels [rushed] with barely any thoughts put in the game design at all. If you intend to go further with it, I strongly suggest you to go back to the drawing board and ask you the right questions."

San: Finally someone figured it out! Hopefully 18 chapters is enough to be a finished prequel cause prequels are frustrating to make... Can't imagine doing Legend of Dragoon prequel... I have 0 lore of it... ;-;

"- Who are each characters?"

Samuel L. Jackson: English mofo, do you speak it?
San: Sorry... I read it, and I have no clue what you meant... What characters purpose do they serve? Arika is a Lancelot class who'll later be brainwashed...? Miya is a Musashi class who'll later loses her head...? Itsumi is a Inuchiyo class who no ONE knows her existence will go berserk in a frenzy bloody rage... And Ellen is diagnosed cancer for realz this time where Arika and Miya work together to earn money to try and keep Ellen alive...

"- Does my characters make sense?"

San: They do serve their purpose if that's what you meant. The Alpha team of this project where they're trapped by the game dev's father simply tricks Arika into slaughtering some animation squad where one of the devs sent a distress email to the main character's ranty reply of the crappy game they're making which he'll be in the next game as the bEtA tester.
San: Crashigiri: VF... such a stupid game from my favorite gaming company C$... *Sarcasm*

"- How do they serve the story/gameplay?"

San: It serves in the next game since why not have their data files corrupted or unusable which later metamorphosis into a deadly waifus? It's better than SAO! >.<

"- Is what I've done is enough to introduce a character?"

San: It's better than giving the person's name and joins you in the party with no simpler reason...

"- How long does it take to the player to actually play the game?"

San: Mostly trial and error while exploring in game with the animation squad volunteering to draw, animate, and etc to try to save Ellen's dying wish...?

"- What is this game my protagonists find themselves trapped in?"

San: Game dev's ex girlfriend wanted his money, so she plans on SWATting prank which is a sick, disgusting, and deadly prank call with Arika's cell phone where he got shot and killed where she linked all the evidence to Arika as a scapegoat which is where his father steps in to trap all of those who held responsible for his tragic death... so to speak...

"- What kind of virtual universe is it?"

San: Think of it as that one game where you travel to planet to planet instead you travel to server to server.

"- How do they find themselves stuck in that virtual reality?"

Masuda: Do I have to explain that my son is dead... why should I leave you happy campers out while I have to grieve my only son I have left in this world... I tricked you Arika into slaughtering those poor artists... As of now, I hired some guys to trap all of you here while the deceased ones' organs are harvest to those who need an organ transplant... One of them desperately needs a heart for his daughter... so I thought why not be both the hero and villain for a change...

"- How do they enter it in the first place? How does that work?"

San: A gaming headset just like SAO with batteries ofc. They did if the device is removed, or their vital signs no longer beeping... Something the game dev's father implemented just to make others suffer like he lost his son's life... Thx Melanie... She wants to be the next Myne... -_-

"This list is non exhaustive, but this is the kind of question you should wonder while world/gamebuilding."

San: Makes me want to transform into useful fighters instead a guy wielding a shield... We kinda need a BvS for those two...

"Good luck for your projects!"

San: Thx. Hopefully, I get to fight against Lancelot in her corrupted state with Sephiroth's Remake battle theme ost as I game test it that is. I'll be the next hero of Crashigiri: VF! Can't wait to have 7 deadly sin endings... xD

Submitted

- Plugin's default parameters shouldn't be an excuse. You had an opportunity to make it look good through the parameters, right?

- Actually, what I meant by "launch sequence" is something more like Code: Lyoko when they enter the virtual world. You know, that moment destined to build the hype. Or maybe just a special transition animation would be nice.

- So it's part of Leon character to talk like this. Gotcha. All good.

- You can deactivate the autosave messages in the plugin's parameters if they cause trouble.

- How about drawing a map of your dungeon on paper, gathering ideas, maybe take some from other games, see how dungeons in other games are done. This can really help you hone your craft. ^^

- Sorry, I'm not a native English speaker, I can make a few mistakes here and there. ^^;

- I don't ask you to not introduce the character or rush his presentation. Just don't go too far with him/her.

I hope I could have been of any help to you.

Developer (1 edit)

"- Plugin's default parameters shouldn't be an excuse. You had an opportunity to make it look good through the parameters, right?"

San: True, if only I knew what plugin to twerk it since I don't want to be a simple idiot who screws it up... Yanfly's plugin video would jog my memory... I should focus on the game rather than the options parameter... I won't forget to fix that issue... That reminds me of the Freelancer game has this issue too. The word fonts and text being out of place or over them... xD

"- Actually, what I meant by "launch sequence" is something more like Code: Lyoko when they enter the virtual world. You know, that moment destined to build the hype. Or maybe just a special transition animation would be nice."

San: How'd you know Odd's my favorite character? *Profile pic* It's not that he's in my next game or anything... MoonScoop... Anyways, I get it now. My drawing is meh average... I do want crossovers from another game to be honest. Speaking of crossovers... :v

https://itch.io/jam/sans-fame-game-jam *It's a year project instead a month since why not... Covid-19 keeping us indoors...* ;-;

"- So it's part of Leon character to talk like this. Gotcha. All good."

Idiot William Dunbar: Who's Jeremy again, Jimbo? *I had to do this.*

"- You can deactivate the autosave messages in the plugin's parameters if they cause trouble."

San: Kay. I'm not much into Yanfly's plugins since the techy stuff is my lowest tier knowledge...

"- How about drawing a map of your dungeon on paper, gathering ideas, maybe take some from other games, see how dungeons in other games are done. This can really help you hone your craft. ^^"

San: When I get to it, but right now, I should just focus on getting point A to point Z.

"- Sorry, I'm not a native English speaker, I can make a few mistakes here and there. ^^;"

San: Same... I mixed up Baron/Baroness to bearer on the bad news line from those npc... English words mix up... >_>

"- I don't ask you to not introduce the character or rush his presentation. Just don't go too far with him/her."

San: I don't trust Lancelot... *Two-Face Dent* ... I do want to transform as ODD from a dead child's drawing... Then again, copyright stuff... It's not like the movie player one uses a lots of characters that they DON'T own... I only want ODD <3 Kachie... Right... character introduction... I'll end them there from chapter 2ish with character intro and their problems and just focus on plot, gameplay, and humor minus no ODD in this prequel... SadBoi

"I hope I could have been of any help to you."

San: It's better to give feedback; then, keep us radio silences...

Submitted

- Plugin parameters are very accessible. You should try to use them. Create a test project try them there if you're scared to mess up. You'll see it's not that complicated for the most part. ^^

- Heh! About drawing we all started somewhere. But eventually, you will manage if you keep trying!

Submitted

Too bad you couldn't finish the game, the story kinda dragged my interest. Even tho it ended right when it started to get interesting. Though, writing a dark story is hard to handle bcs ppl usually don't want to feel these negative emotions and think about these problems. But there are some ways to make the story intriguing and interesting so it would keep readers\players in it.

****SPOILER ALERT**** 

First of all, the bullying scene was very implausable . Joey's  behavior feels so unnatural that its even hard to be mad at him bcs he acts like a paid actor. He used this complicated insidious scheme, broke several laws and risked getting a jail sentence just to get a revenge on a little girl that outsmarted him? I know humans may be unreasonably cruel but this certain scenario seems very unrealistic. In this case Joey didn't need to resort to any complicated schemes bcs his victim is just a little girl that can't fight back.

Second, the cutscene was very long. Mostly it's bcs Joey's plan was unnecessary long. And you could make dialogs shorter, some things they discuss barely make any sense (I mean in general not only in this cutscene). 

Third, why did you use the same face image for every girl of young age? Not only they look the same it also makes them look like emotionless dolls. You should've use different face images to show different emotions and make them look younger but not similar.

In summary, you need to write angst story that way so the problems that character has to deal with were realistic and relatable. Characters should show their emotions to make everyone feel what they're feeling. And lastly, strive to tell the story and drag ppl into it before they lose interest bcs of how long the intro is.

Developer (1 edit)

"Too bad you couldn't finish the game, the story kinda dragged my interest. Even tho it ended right when it started to get interesting. Though, writing a dark story is hard to handle bcs ppl usually don't want to feel these negative emotions and think about these problems. But there are some ways to make the story intriguing and interesting so it would keep readers\players in it."

Sad thing is... I really want this done from start to finish with an open opinion thru the entire game before I can really finalize its potential. *I never got a chance to add in Itsumi waifu in this game... furry waifu...*

****SPOILER ALERT**** 

"First of all, the bullying scene was very implausable . Joey's  behavior feels so unnatural that its even hard to be mad at him bcs he acts like a paid actor. He used this complicated insidious scheme, broke several laws and risked getting a jail sentence just to get a revenge on a little girl that outsmarted him? I know humans may be unreasonably cruel but this certain scenario seems very unrealistic. In this case Joey didn't need to resort to any complicated schemes bcs his victim is just a little girl that can't fight back."

Some kids and teens nowadays get away scot-free from consequence just cause they think they are invincible, or they just don't care about it. As an example... five teens threw rocks on the freeway and killed a man driving home... which btw that actually did happen in real-life... This story is 100% fictional and made up. None of this is real.

"Second, the cutscene was very long. Mostly it's bcs Joey's plan was unnecessary long. And you could make dialogs shorter, some things they discuss barely make any sense (I mean in general not only in this cutscene)."

You're the third person to address this issue, so I'll figure out a way to shorten it, or at least have the her deal with her tragic past in the VR game test as she progress in the VR world with an one flashback scene per encounter. I'll try the Batman walks thru the dark alley approach.

"Third, why did you use the same face image for every girl of young age? Not only they look the same it also makes them look like emotionless dolls. You should've use different face images to show different emotions and make them look younger but not similar."

As much as I really want a different young girls' face change... the kid section generator is limited to one asset only choice which is why I'm using the default. As much as I really want a different face expression, I am forced to use the only default choice...

"In summary, you need to write angst story that way so the problems that character has to deal with were realistic and relatable. Characters should show their emotions to make everyone feel what they're feeling. And lastly, strive to tell the story and drag ppl into it before they lose interest bcs of how long the intro is."

"As a freelancer would say, "I just need some more time." but yeah, I'll get to it. The flashback is the only issue where the beginning is sorta of short, so it's the flashback where couple have said it's pretty long which I don't blame them since this is my first time making an actual JRPG story... I just want that 2nd character show her tragic backstory and move on to the actual gameplay, story, and plot ofc. Hence forth, I don't want to make another "Just Another RPG Maker Game" brought to by Echo607's video clip." v_v

Jam Judge

Hey there! Not sure if you saw, but we did high level feedback of your Jam entry on our YouTube channel:

Developer (1 edit) (+1)

Should I break down parts of flashback of Miya's past when she's in the VR world? Feels more like Inception with the main character's wife haunting him whenever she lurks at a bad time which is similar to Miya's bullies haunting her... Personally, I really want to complete this game from start to finish. :\

Jam Judge

Heya! While judging is going on, we don't want to get too, too involved in feedback. But suffice to say you can summarize that Mia owes Arika her life in dialogue, then maybe do a quick flash-sequence with a "voice over" (text over?) showing that it wqas during a vulnerable time, etc. Then, as the game progresses, have it come out in bits and pieces. I could be a comment here to another character, or a small scene there. Just add it up so that the player slowly comes to understand how deep it goes.

Submitted

This game seemed to start with a pretty interesting concept. The girl trying to get her life together despite her mother and the other girl trying to recover from a lifetime of bullying was interesting. The story was pretty well written, but none of it really seemed to tie in at all with the concept of a VR rpg game they were testing, and I kind of feel like that part was tacked on just so it wouldn't be a visual novel. Perhaps a full game could explore the concept more and make it really come together.

Developer(+1)

I'll release a finished demo when I have time... This is really rushed poorly...

Submitted (1 edit)
  • like the gritty mapping!
  • nice how everyone at the restaurant says something different
  • Flashback was a bit too long... also hard to tell where you were going with the story, wasn't a lot of point to where we found ourselves, other than setting up characters and history for a longer story.
  •  Just explain a bit more that they are going to test out a VR game... don't remember that being mentioned before it happened
  • battles balanced well in beginning, but too many and became pointless.
  • learned triple slash, but didn't show up on any list
  • Wanted to kill Leon by the second map.. XD
  • escaping made it way less painful.
  • If the point of the ending was an ironic joke, then you got a laugh out of me! 
Developer (2 edits)
  • like the gritty mapping! *Uh, thx.*
  • nice how everyone at the restaurant says something different. *I forgot to add switch A on the clown's jokes...*
  • Flashback was a bit too long... also hard to tell where you were going with the story, wasn't a lot of point to where we found ourselves, other than setting up characters and history for a longer story. *Character development and character relationship are what I was going to the story... I can't really accept two guys who are buds with no actual bonding, and I don't want to make a relationship later on thru the game...*
  •  Just explain a bit more that they are going to test out a VR game... don't remember that being mentioned before it happened *Game was rushed at the end; therefore, I had to add gameplay on the last day deadline unfortunately...*
  • battles balanced well in beginning, but too many and became pointless. *Game rushed again sadly but repel items to disable rando encounters if they're too pointless and/or repetitive.*
  • learned triple slash, but didn't show up on any list *About that... I forgot to set it to skill instead it was marked none... Sorry about that...*
  • Wanted to kill Leon by the second map.. XD *What madman set the encounter rate very HIGH!? I should thank Echo607's repel item video tutorial guide.* :o
  • escaping made it way less painful. *Infinite Zubat encounters...* https://clips.twitch.tv/CrepuscularBelovedWolverineGivePLZ
  • If the point of the ending was an ironic joke, then you got a laugh out of me! *Cliffhanger...? At least, they're not stuck on the moon for 20+ years... am I right Capcom... Megaman Legends 2...*
Submitted

Damn, that was dark...I hope this game is not based on a life experience. (cant believe you wanted to do it darker and more sadistic XD )

I think there was too many mimic chests. 

Also last boss, you can skip it. (Couldnt beat it though haha)

Developer (1 edit)

"Damn, that was dark...I hope this game is not based on a life experience. (cant believe you wanted to do it darker and more sadistic XD )"

It gets worse as you play it further cause this was just the beginning. I was about to start in the middle follow by at the end of the game with a cliffhanger continuation of the next game project that I was working on a sequel main game involving Echo607's characters including herself from her Gaia's Melody series crossover.

"I think there was too many mimic chests."

There were eight including the fake save crystal, but the last two areas had no encounter cause I forgot to add monsters in a rushed deadline...

"Also last boss, you can skip it. (Couldnt beat it though haha)"

Yea... I rushed it at the end, but I fixed that issue after coming back to it... I gotta reupload it when I'm done finishing the game cause I hate leaving it unfinished... :(