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SOLDIER vs AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 2.625 | 2.625 |
Fun/Design | #20 | 2.625 | 2.625 |
Music/Sound | #20 | 2.000 | 2.000 |
Overall | #21 | 2.350 | 2.350 |
Technical Implementation | #22 | 2.375 | 2.375 |
Graphics/Animation | #24 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
GDEVELOP
How does your game apply the optional theme?
NO
Which art and audio did you / your team NOT create from scratch?
NONE
Which art & audio did you / your team create BEFORE the jam started?
NONE
Which diversifiers did you use, if any?
NONE
Would you consider the game complete? (At least as a prototype/demo)
Complete
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Comments
I think the game can be improved if there were more penalties to just firing the weapon blindly everywhere.
Despite what is written, the game follows the theme/limitation very well.
This was simple but clean and fun to play! It would have been even more fun if the challenge started to evolve - maybe different speeds or multiple hits to take down the enemies.
You can cheese the game by spamming LEFT,SPACE,LEFT,SPACE… repeatedly. Played in the spirit of the game though it was fun to interact with, I think you could enforce that spirit by having there be a cooldown for shooting, so that the player can’t just spam it.
I think you could say you applied the theme, in that you cycle around your aim. But maybe that would be more accurate if you could only go one direction.
Thanks for the feedback! Yeah the game is easy to play. I'll update the game with a difficulty curve after the jam ends. Thanks for playing!