I think the best highlight of the game is the crayon-like art assets. Great job
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I loved that the game has randomly generated orbits, that was a nice implementation.
What I loved the most about the game is to juke the aliens into driving their spaceships into the sun, it is so satisfying
One point: I think that the board itself needs to be fixed to the fulcrum, it is difficult (almost impossible) to fix or solve the situation once the board is not in the middle, which is kinda frustrating
the idea is fun. However, there is a problem that there really isn't much strategy and not much I could do to win. The upgrades part was nice, but I after a few turns, I started to lose consistently
😬 as far as I know, this maaay be against the rules of the jam. Putting an external link for an updated game is definitely not a good idea, even if for a minor issue.
Believe me, I been there before
The game's description just emanates the helplessness and desperation. I like it!
I like how the game has setting in the beginning to choose which keys to use, nice implementation.
I couldn't bear the depressive atmosphere of the game and the daily cycle devoid of all meaning. It fits the dystopian feel very well
The game fits the theme extremely well!
- The "manifestation" of pits and bumps on the road need more signalling of caution. Initially, I thought that these white signals meant something that needs to be collected and was surpised when I lost.
- It is also unclear that I am losing health or taking damage from the bumps.
- At times, it is confusing where left or right is when the biker is upside down.
- The track itself could be bigger or have more complex features or architecture.
- There really isn't a penalty for just stopping cycling and standing still, I think in a cycling game that should be addressed.
If the issues at hand are addressed, the game can be improved!
I like how the game immediately jumps into action, I wasn't expecting to start making juices immediately, ha ha!
On feedback: There needs to be more readibility on "throwing away defective juices". Initially, I thought that when dropping the juices, it goes towards the serving and not to the trashcan. I think the defective blenders need to look more "wrong", showing clearly that they need to be thrown out.
I get your concerns. You are right, the game was published a year ago.
The game's development is a series of consequitive game jams.
Most of the work completed for how it looks now was done in the jam period.
Haha! Thank you for playing!
Now that I look at the feedback from the comments, I really should have stressed in the game that it was meant to be played by 2 people! Perphaps I should have also added an option for singleplayer where the 2nd character is an NPC.
I am working on Fireboy and Watergirl but you control an old man and your friend is a cartridge who can control different robots.
You can play the game on my page when you have time!
I would like to hear your feedback:
- What would be the top 3 worst things about this game?
- What do you think is the setting of the game? (Where does this take place? Who is the player?)
- Did you encounter bugs?
- Was there anything that was lacking in the game that can be improved?
- Was there anything confusing?
- Were the levels too difficult or too easy?
- How intuitive were the controls?
A man and a sentient parasitic cartridge-tablet try to work together by hijacking antagonist robots to escape in a local multiplayer side-scrolling puzzle platformer.
I would appreciate your feedback on your enjoyment of the gameplay.:
- Would you play this game with your friend?
- Was there anything frustrating when you played?
- How interesting do you find the concept?