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A jam submission

Isoceles' AbilitiesView game page

Submitted by Too Many Choices — 5 days, 13 minutes before the deadline
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Isoceles' Abilities's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#83.1113.111
Theme/Limitation#103.2223.222
Music/Sound#152.5562.556
Overall#162.7782.778
Graphics/Animation#222.4442.444
Fun/Design#232.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

How does your game apply the optional theme?
The abilities you can use cycles through a predetermined list every 30 seconds

Which art and audio did you / your team NOT create from scratch?
The audio was generated in SFXR and slightly edited

Which art & audio did you / your team create BEFORE the jam started?
All art was made during jam

Which diversifiers did you use, if any?
Infinity

Would you consider the game complete? (At least as a prototype/demo)

Incomplete

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Comments

Submitted

Nice! The idea of cyclcling actions on each button is interesting mechanic and has potential to add more different attacks and movements.

I would maybe mix some inputs from firts and second iteration, as I found sometimes imposible to escape enemies with the move controls, while I got stuck in the corner with the attack controls.  

Submitted

I feel like this mechanic definitely has promise. Maybe if you could choose when to cycle between abilities, that would add some more feeling of agency. Also, a score to let you know how good you did :) I liked the visuals, the grid distortion was a neat effect and made me enjoy drifting across the board

Submitted

Very cool game with a big potential. Especially if there are plans to do multiplayer.

Submitted

Hey, awesome job with this entry! I really liked how the attack phase has movement associated with it, made for some interesting gameplay ramifications.