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Isoceles' Abilities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #8 | 3.111 | 3.111 |
Theme/Limitation | #10 | 3.222 | 3.222 |
Music/Sound | #15 | 2.556 | 2.556 |
Overall | #16 | 2.778 | 2.778 |
Graphics/Animation | #22 | 2.444 | 2.444 |
Fun/Design | #23 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme?
The abilities you can use cycles through a predetermined list every 30 seconds
Which art and audio did you / your team NOT create from scratch?
The audio was generated in SFXR and slightly edited
Which art & audio did you / your team create BEFORE the jam started?
All art was made during jam
Which diversifiers did you use, if any?
Infinity
Would you consider the game complete? (At least as a prototype/demo)
Incomplete
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Comments
Nice! The idea of cyclcling actions on each button is interesting mechanic and has potential to add more different attacks and movements.
I would maybe mix some inputs from firts and second iteration, as I found sometimes imposible to escape enemies with the move controls, while I got stuck in the corner with the attack controls.
I feel like this mechanic definitely has promise. Maybe if you could choose when to cycle between abilities, that would add some more feeling of agency. Also, a score to let you know how good you did :) I liked the visuals, the grid distortion was a neat effect and made me enjoy drifting across the board
Very cool game with a big potential. Especially if there are plans to do multiplayer.
Hey, awesome job with this entry! I really liked how the attack phase has movement associated with it, made for some interesting gameplay ramifications.